Newgame spawn: Difference between revisions
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{{ | {{DISPLAYTITLE:newgame_spawn}} | ||
[[File:Prefab newgame_spawn.png|thumb|250px|right|A newgame_spawn prefab.]] | |||
A [[prefab]] located in the ''Prefabs HL2'' folder, containing a player spawn that will simulate the player starting out with enough firepower to take on any reasonable challenge in a map. It is designed for testing out Half-Life 2 (single player) maps. | |||
[[ | |||
[[ | This prefab contains the following: | ||
* An [[info_player_start]] entity that will spawn the player. | |||
* A [[logic_auto]] entity that will trigger the spawning of equipment. | |||
* Three [[point_template]] entities that will spawn the equipment inside the player spawn. | |||
* An [[item_suit]] template to be spawned. | |||
* Several weapon entities and [[item_dynamic_resupply]] entities that will be the templates to spawn. (The item_dynamic_resupply entities will ensure the level of health, health, batteries and ammo.) | |||
This is how they work: | |||
On the start of a new game, the logic_auto will trigger three point_templates to spawn the following at their position (that will make the spawning player automatically receive them): | |||
* A HEV suit. | |||
* Enough medpacks to ensure full health. | |||
* Enough batteries to ensure 50% armour. | |||
* All handheld weapons available in single player (crowbar, pistol, .357 magnum revolver, Overwatch assault rifle, bugbait, crossbow, physgun (weapon_physcannon), RPG launcher, shotgun, and submachine gun). | |||
* Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher. | |||
* Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades. | |||
[[Category: | [[Category:Prefabs]] |
Latest revision as of 00:09, 7 January 2024
A prefab located in the Prefabs HL2 folder, containing a player spawn that will simulate the player starting out with enough firepower to take on any reasonable challenge in a map. It is designed for testing out Half-Life 2 (single player) maps.
This prefab contains the following:
- An info_player_start entity that will spawn the player.
- A logic_auto entity that will trigger the spawning of equipment.
- Three point_template entities that will spawn the equipment inside the player spawn.
- An item_suit template to be spawned.
- Several weapon entities and item_dynamic_resupply entities that will be the templates to spawn. (The item_dynamic_resupply entities will ensure the level of health, health, batteries and ammo.)
This is how they work: On the start of a new game, the logic_auto will trigger three point_templates to spawn the following at their position (that will make the spawning player automatically receive them):
- A HEV suit.
- Enough medpacks to ensure full health.
- Enough batteries to ensure 50% armour.
- All handheld weapons available in single player (crowbar, pistol, .357 magnum revolver, Overwatch assault rifle, bugbait, crossbow, physgun (weapon_physcannon), RPG launcher, shotgun, and submachine gun).
- Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher.
- Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades.