Newgame spawn: Difference between revisions

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{{stub}}
{{DISPLAYTITLE:newgame_spawn}}
[[category:Level design]]


'''newgame_spawn''' is a prefab in Hammer which contains an [[info_player_start]] entity, and every single weapon entity + ammo.
[[File:Prefab newgame_spawn.png|thumb|250px|right|A newgame_spawn prefab.]]


== See Also ==
A [[prefab]] located in the ''Prefabs HL2'' folder, containing a player spawn that will simulate the player starting out with enough firepower to take on any reasonable challenge in a map. It is designed for testing out Half-Life 2 (single player) maps.
[[Creating and Using Prefabs]]


[[Brush Creation]]
This prefab contains the following:
* An [[info_player_start]] entity that will spawn the player.
* A [[logic_auto]] entity that will trigger the spawning of equipment.
* Three [[point_template]] entities that will spawn the equipment inside the player spawn.
* An [[item_suit]] template to be spawned.
* Several weapon entities and [[item_dynamic_resupply]] entities that will be the templates to spawn. (The item_dynamic_resupply entities will ensure the level of health, health, batteries and ammo.)


This is how they work:
On the start of a new game, the logic_auto will trigger three point_templates to spawn the following at their position (that will make the spawning player automatically receive them):
* A HEV suit.
* Enough medpacks to ensure full health.
* Enough batteries to ensure 50% armour.
* All handheld weapons available in single player (crowbar, pistol, .357 magnum revolver, Overwatch assault rifle, bugbait, crossbow, physgun (weapon_physcannon), RPG launcher, shotgun, and submachine gun).
* Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher.
* Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades.


[[Category:Level design]]
[[Category:Prefabs]]

Latest revision as of 00:09, 7 January 2024


A newgame_spawn prefab.

A prefab located in the Prefabs HL2 folder, containing a player spawn that will simulate the player starting out with enough firepower to take on any reasonable challenge in a map. It is designed for testing out Half-Life 2 (single player) maps.

This prefab contains the following:

  • An info_player_start entity that will spawn the player.
  • A logic_auto entity that will trigger the spawning of equipment.
  • Three point_template entities that will spawn the equipment inside the player spawn.
  • An item_suit template to be spawned.
  • Several weapon entities and item_dynamic_resupply entities that will be the templates to spawn. (The item_dynamic_resupply entities will ensure the level of health, health, batteries and ammo.)

This is how they work: On the start of a new game, the logic_auto will trigger three point_templates to spawn the following at their position (that will make the spawning player automatically receive them):

  • A HEV suit.
  • Enough medpacks to ensure full health.
  • Enough batteries to ensure 50% armour.
  • All handheld weapons available in single player (crowbar, pistol, .357 magnum revolver, Overwatch assault rifle, bugbait, crossbow, physgun (weapon_physcannon), RPG launcher, shotgun, and submachine gun).
  • Enough ammo to provide full ammo for the pistol, submachine gun (including max grenades), Overwatch assault rifle, and the RPG launcher.
  • Enough ammo to provide 50% ammo for the shotgun, .357 magnum revolver, crossbow, and fragmentation grenades.