This article's documentation is for anything that uses the Source engine. Click here for more information.
This article's documentation is for Source 2. Click here for more information.

FBX: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Multipage removal)
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Source topicon}}
{{Source 2 topicon}}
{{LanguageBar}}
{{LanguageBar}}



Latest revision as of 12:42, 5 January 2025

English (en)Translate (Translate)

FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as Blender Blender, support FBX natively.

The StudioMDL used by the CS:GO engine branch CS:GO engine branch version of Source Source 1 supports FBX as an input format for static meshes. Source 2 Source 2's Hammer 5.x Hammer 5.x and ModelDoc Editor ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.

See also

External links

  • Wikipedia icon FBX on Wikipedia