Category:Et/Hammer: Difference between revisions
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{{ | {{LanguageBar}} | ||
[[File:Hammer splash.png|center|border|Hammer splash screen|link=]] | [[File:Hammer splash.png|center|border|Hammer splash screen|link=]] | ||
<div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata | <div style="margin:1em auto; font-size:1.2em; font-weight:bold;text-align:center; background:#FBF7EA; border:2px solid lightgray; padding:1em;">Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata {{LCategory|Level Design|Kaardistamise Kategooriat}}.</div> | ||
[[File:Hammer screen.jpg|right|200px]] | [[File:Hammer screen.jpg|right|200px]] | ||
{{L|Valve Hammer Editor}} on tööriist mida kasutatakse {{L|Source}} mootori mängude kaardistamiseks. | |||
Seda saab kasutada: | Seda saab kasutada: | ||
* Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine. | * Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine. | ||
* Place | * Place {{L|model}}s ("props") created in 3D modeling packages. | ||
* Place | * Place {{L|Entity|entities}} for gameplay. | ||
* Script those entities with | * Script those entities with {{L|Inputs and Outputs}}. | ||
* Add | * Add {{L|Nodegraph|AI navigation nodes}} for {{L|NPC}}s. | ||
* | * {{L|Hammer Run Map Normal|Compile and run}} game levels. | ||
{{clr}} | {{clr}} | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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==Alustamine== | ==Alustamine== | ||
* ''' | * '''{{L|Introduction to Editing}}''' - A introduction to the basic principles of map editing. | ||
* ''' | * '''{{L|Sinu Esimene Kaart}}''' - Kuidas teha ja jooksutada mappi. | ||
* | * {{L|Hammer Viewports}} - How to navigate the 2D and 3D views. | ||
<!--* | <!--* {{L|Hammer What's New|What's New}} - New features of the Valve Hammer Editor for Source (3.x→4.x).--> | ||
== Viited == | == Viited == | ||
* | * {{LCategory|Hammer Menus|Menüüd}} | ||
* | * {{LCategory|Hammer Dialogs|Dialoogid}} | ||
* | * {{LCategory|Hammer Toolbars|Tööriistaribad}} | ||
* | * {{LCategory|Hammer Tools|Tööriistad}} | ||
* | * {{L|Hammer Hotkey Reference|Kiirklahvid}} | ||
{{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=40%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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==Vaata ka== | ==Vaata ka== | ||
* | * {{LCategory|Source SDK FAQ|Source SDK KKK}} | ||
* | * {{LCategory|Level Design FAQ|Kaardistamise KKK}} | ||
* | * {{L|Source Mapping Conversion}} (for users familiar with the HL1 tools) | ||
* | * {{L|Source SDK Release Notes}} | ||
* [[Wikipedia:Valve Hammer Editor]] | * [[Wikipedia:Valve Hammer Editor]] | ||
{{category end}} | {{category end}} | ||
{{ACategory|Level Design}} | |||
{{ACategory|Entry pages}} | |||
__NOTOC__ | __NOTOC__ | ||
Latest revision as of 03:29, 22 August 2024

Kui sa oled juba tuttav Hammer editor'iga ja otsid üldist kaardistamise abi, vaata Kaardistamise Kategooriat.
Valve Hammer Editor on tööriist mida kasutatakse Source mootori mängude kaardistamiseks.
Seda saab kasutada:
- Loo taseme arhitektuur - geomeetria, tekstureerimine ja valgustamine.
- Place models ("props") created in 3D modeling packages.
- Place entities for gameplay.
- Script those entities with Inputs and Outputs.
- Add AI navigation nodes for NPCs.
- Compile and run game levels.
Alustamine
Viited |
Vaata ka
|
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