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(Mod Your World DVD series for Half-Life 2)
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==Modding tutorial DVD series announced==
 
''18 Aug:'' [http://www.noesisinteractive.com/ Noesis Interactive] launches Mod Your World DVD series for Half-Life 2.  
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
 
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== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
 
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]
 
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
 
Хорошая Графика Советую
 
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]
 
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
 
== XSI Mod Tool 6.01 ==
 
[[File:Xsimodtool-logo.jpg|right|100px]]
 
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
 
== Neotokyo returns! ==
 
[[File:Nt map ujiwa wide.jpg|thumb]]


First 2 of the DVD series [http://www.noesisinteractive.com/d1/Products06_Disc1.html "3D Content Creation with SOFTIMAGE|XSI"] and [http://www.noesisinteractive.com/d2/Products06_Disc2.html "Character Design & Integration with Half-Life 2"] will be available in early September 2006.  
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].


"Map Design & Integration with Half-Life 2" and "Advanced Character Design" will be available in Q4 2006.
== Half-Life Turns 10 ==
http://www.softimage.com/about_us/press_room/2006/060801_noesis.aspx
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.


==SDK Update==
== Left 4 Dead Released ==
''11 Aug:'' A minor SDK Update was released today. The changelist can be viewed at the SteamPowered News page here - http://www.steampowered.com/index.php?area=news&client=1&id=717&appid=211
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam!
==FGD Upgrade==
''8 Aug:'' Upgraded versions of both base.fgd and halflife2.fgd have been released by ts2do. They include fixes to many datatypes, exempt keyvalues; spawnflags; and I/O connections, and overall entity corrections. Get it [http://hl2sdk.gigcities.com/fgd_ts2do_ep1.zip here].
==New SourceForts trailer==
''5 Aug:'' The SourceForts guys have release a new trailer. The twist: '''[http://storefront.steampowered.com/v2/index.php?area=game&AppId=928 it's on Steam]!'''


== SDK update released! ==
== Mods get Steamworks ==
''4 Aug:'' Restart Steam and start doing something! Don't forget to [[Diff And Patch]] the new codebase to your mod's code.
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]


==SDK update skipping beta==
== Added tools: Particle Editor etc. Released ==
''3 Aug'': SDK chief Mike Durand [http://www.chatbear.com/board.plm?a=viewthread&t=80,1153946379,4409&b=4986&id=997331&v=flatold&s=20#28 says]:
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
<blockquote><p>We are still testing the SDK so that we can hopefully catch any problems that might cause you guys grief. The plan is to release this week and that's still looking good.</p>


<p>The reason that we are being so careful is that we learned it is not practical to do a beta of the new SDK while leaving the old SDK available. So this new release will not be a beta - it will replace the current version.</p>
If you have any problems, visit the [[OB Editor Known Issues]] page.


<p>Thanks for your patience.</p></blockquote>
== Reissues (HL1 mod) released! ==
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.


==SDK Update Delayed==
== SourceU educational licensing opens ==
''28 Jul'': Mike Durand tells the HLCoders list:  
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote style="font-style:italic;">
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
We are having an issue with getting the new SDK to work as a beta
alongside the shipping SDK. Since we don't want to cause any problems
for MOD makers we are going to delay the release until next week in
order to work out this issue.
</blockquote>


==''Sin Episodes'' SDK released==
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
''27 Jul'': This seems to be the week of SDK updates. The first SDK release for ''Sin Episodes'' is now available from the Tools page in Steam. Currently, it supports the applications available in the generic Source SDK (Hammer/Model Viewer/Face Poser), but game code is not yet accessible. This will be added in the next SDK update, per the release notes.


Ritual has also put together [http://www.ritualediting.com their own editing wiki] for ''Sin Episodes''-specific content.
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>


==SDK update contents confirmed==
== DIPRIP demo released ==
''27 Jul'': The contents of the new SDK update, due out in beta this week unless something goes horribly wrong, have been confirmed by Mike Durand on the hlcoders mailing list.


<blockquote style="font-style:italic;">
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
;What This Release Has
:Lots of source code updates from the Episode 1 production code
:Hammer, Faceposer, Model Viewer updates
:Access to the Ep1 version of the Source Engine binaries
;What It Doesn't Have
:Visual Studio 2005 [including Visual C++ Express] Support (it will be in the next SDK release)
:Improved server plugins for bots (on my to-do list)
:Anything from Episode 2, Portal, Team Fortress [2]
</blockquote>


==SDK update this week!==
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
''26 Jul'': It's currently one year, seven weeks, and six days since the last SDK code update. But fret not:


<blockquote style="font-style:italic;"><p>'''An SDK update is coming out very soon.''' Right now we are testing it in-house and getting ready for its beta release. '''It will be available later this week''' unless we encounter serious problems during testing. I'll let people know either way, whether it is going to be this week or next. Once I get all of the details together, I'll send the info on what is coming in this SDK release to this list.</p>
== Valve's GDC presentations available ==
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:


<p>I [[mailto:mdurand@valvesoftware.com Mike Durand]] started work here in June and have been given the task of working directly with the MOD community. This means that my primary responsibilities are to package and release the SDK, make it easier to use, and work with MOD makers on problems that they can't solve with the help of other members of the community.</p></blockquote>
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''


Join the [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] mailing list for the latest news.
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.


== Team Fortress 2 Trailer Released ==
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
''19 July:'' Valve has recently released a trailer of the highly-anticipated [[Team Fortress 2]]. It is available on [http://www.gamespot.com/pc/action/halflife2episode2/media.html?mode=top gamespot].


== Nigredo After some Australian Developers ==
== Source website updated ==
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!


''16 Jul:'' Nigredo Studios is after some Australian Source SDK users to help build the prototype game to their first upcoming commercial Source title, [[Prime]]. All work is paid and will be done from their Norwest Office in Baulkham Hills Sydney. For more information on the game and employment, see http://www.nigredostudios.com/work.
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.


Work will be a minimum of 2 months on the prototype, and then up to 18 months of full time development, once a publisher is obtained.
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].


==Valve make multiple announcements at EA conference==
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]
''14 Jul:'' [http://forums.steampowered.com/forums/showthread.php?s=&threadid=460991 Source]
*'''[[Team Fortress 2]]''' is back, and will ship as the multi-player component of [[Half-Life 2: Episode Two|Episode Two]].
*A new single-player game, '''[[Portal]]''', will also ship with Ep2.
*Ep2 will launch simultaneously on PC, Xbox 360 and PS3.
*A former [[wikipedia:Weta Digital|WETA]] employee is building a "'''cinematic physics'''" system for Source
**Source is also receiving "new particle systems, better foliage, and more".

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.