Item paint power pickup: Difference between revisions
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Note:The paint can currently uses a water bottle model. This will change in a future version of P2CE.
Note:The paint gun was originally planned to appear in Portal 2, but was cut due to the complexity of switching between weapons to use the gels. While leftover in the FGD, it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.
Bug:The entity does not behave correctly if set to gel type 0 (bounce). A
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{{CD|???|base=CBaseAnimating}} | {{CD|???|base=CBaseAnimating}} | ||
{{this is a| | {{this is a|model entity|name=item_paint_power_pickup|game=Portal 2: Community Edition}} It is a paint can for the {{ent|weapon_paintgun}}. Picking one up will add its corresponding gel type to the gun. | ||
{{note|The paint can currently uses a water bottle model. This will change in a future version of P2CE.}} | {{note|The paint can currently uses a water bottle model. This will change in a future version of P2CE.}} | ||
{{note|The paint gun was originally planned to appear in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.}} | {{note|The paint gun was originally planned to appear in [[Portal 2]], but was cut due to the complexity of switching between weapons to use the gels. While leftover in the [[FGD]], it was removed from the game and was not usable in maps. It has been reimplemented in P2CE.}} | ||
{{bug|The entity does not behave correctly if set to gel type 0 (bounce). A <code>[[comp_kv_setter]]</code> or <code>AddOutput</code> can be used as a workaround.}} | {{bug|hidetested=1|The entity does not behave correctly if set to gel type 0 (bounce). A <code>[[comp_kv_setter]]</code> or <code>AddOutput</code> can be used as a workaround.}} | ||
== Keyvalues == | == Keyvalues == |
Latest revision as of 17:25, 18 July 2025


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item_paint_power_pickup
is a model entity available in Portal 2: Community Edition. It is a paint can for the weapon_paintgun. Picking one up will add its corresponding gel type to the gun.



comp_kv_setter
or AddOutput
can be used as a workaround.Keyvalues
- Paint Type (painttype) <choices>
- The can's paint type.
- 0 : Repulsion Gel
- 1 : Reflection Gel
- 2 : Propulsion Gel
- 3 : Conversion Gel
- 5 : Adhesion Gel