Func croc: Difference between revisions
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{{CD| | {{CD|CFuncCroc|base=CBaseTrigger|file1=1}} | ||
[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | [[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]] | ||
{{this is a|brush entity|name=func_croc|game=Team Fortress 2}} | {{this is a|brush entity|name=func_croc|game=Team Fortress 2}} | ||
This entity is a variant of {{ent|trigger_hurt}} that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them. | This entity is a variant of {{ent|trigger_hurt}} that has crocodiles. When a player is killed by the brush, a [[entity_croc|crocodile]] will be shown surfacing to bite them. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Model|intn=croc_model|string|The model to be used for | {{KV|Model|intn=croc_model|string|The model to be used for the spawned {{ent|entity_croc}}. Default <code>models/props_island/crocodile/crocodile.mdl</code>}} | ||
{{KV|Filter Name|intn=filtername|filterclass|Optional filter to use to see if activator triggers me}} | {{KV|Filter Name|intn=filtername|filterclass|Optional filter to use to see if activator triggers me}} | ||
{{KV TFTeam}} | {{KV TFTeam}} | ||
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==Outputs== | ==Outputs== | ||
{{ | {{O|OnEat|Fired when the entity consumes a player.}} | ||
{{ | {{O|OnEatRed|Fired when the entity consumes a player on the RED team.}} | ||
{{ | {{O|OnEatBlue|Fired when the entity consumes a player on the BLU team.}} |
Latest revision as of 13:39, 21 April 2025
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CFuncCroc |
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func_croc
is a brush entity available in Team Fortress 2.
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model (croc_model) <string>
- The model to be used for the spawned entity_croc. Default
models/props_island/crocodile/crocodile.mdl
- Filter Name (filtername) <filter>
- Optional filter to use to see if activator triggers me
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnEat
- Fired when the entity consumes a player.
- OnEatRed
- Fired when the entity consumes a player on the RED team.
- OnEatBlue
- Fired when the entity consumes a player on the BLU team.