Info stopallsounds: Difference between revisions

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(Created page with "{{This is a|point entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} com...")
 
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{{This is a|point entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.
{{CDA|CStopAllSounds|CBaseEntity|}}
{{This is a|logical entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.








== Keyvalues ==
{{KV BaseEntity}}


== Inputs ==  
== Inputs ==  
{{IO|Activate|param=float|Stops all sounds.}}
{{I|Activate|param=float|Stops all sounds.}}
{{I BaseEntity}}
 
== Outputs ==
{{O BaseEntity|}}

Latest revision as of 06:04, 27 May 2025

C++ Class hierarchy
CStopAllSounds
CBaseEntity
Info target.png

info_stopallsounds is a logical entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.



Inputs

Activate <floatRedirectInput/float>
Stops all sounds.