Prop dynamic playertouch: Difference between revisions

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{{CDA|CDynamicProp_PlayerTouch|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}}
[[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]]
[[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]]
{{this is a|point entity|name=prop_dynamic_playertouch|game=bms}} This is a copy of {{ent|prop_dynamic_override}} that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
{{this is a|model entity|name=prop_dynamic_playertouch|game=Black Mesa}} This is a copy of {{ent|prop_dynamic_override}} that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
 
{{note|[[NPC|NPCs]] and physics props can't break this prop by touching it.}}
{{note|[[NPC|NPCs]] and physics props can't break this prop by touching it.}}
{{bms}} Represented by class <code>CDynamicProp</code>.
{{back | Black Mesa Level Creation}}


==Keyvalues==
==Keyvalues==
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{{KV|DamageToPlayerOnTouch|intn=m_FDamageToPlayerOnTouch|float|Amount of damage that player will take when this entity breaks on player touch.}}
{{KV|DamageToPlayerOnTouch|intn=m_FDamageToPlayerOnTouch|float|Amount of damage that player will take when this entity breaks on player touch.}}
{{KV|fGluonDmgMultiplier|intn=fGluonDmgMultiplier|float|Determines how much damage this prop will take from the [[weapon_gluon|gluon gun]]. 1.0 is value from the [[cvar]].}}
{{KV|fGluonDmgMultiplier|intn=fGluonDmgMultiplier|float|Determines how much damage this prop will take from the [[weapon_gluon|gluon gun]]. 1.0 is value from the [[cvar]].}}
{{KV Targetname}}
{{KV DynamicProp}}
{{KV BreakableProp}}
{{KV BaseAnimating}}
==Flags==
{{fl DynamicProp}}


==Inputs==
==Inputs==
{{IO|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}}
{{I|InputChangePlayerTouchDamge|param=float|Changes <code>DamageToPlayerOnTouch</code> value.}}
{{I DynamicProp}}
{{I BreakableProp}}
{{I BaseAnimating|portal2=1}}


==Outputs==
{{OtherKIO|prop_dynamic}}
{{O DynamicProp}}
{{O Breakable|prop=1}}
{{O BaseAnimating|portal2=1}}


==See also==
==See also==
*[[Prop Types Overview]]
*[[Prop Types Overview]]

Latest revision as of 07:28, 27 May 2025

C++ Class hierarchy
CDynamicProp_PlayerTouch
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
One of shields in Interloper chapter.

prop_dynamic_playertouch is a model entity available in Black Mesa Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.

Note.pngNote:NPCs and physics props can't break this prop by touching it.

Keyvalues

ParticlesOnBreak (m_szParticlesOnBreak) <string>
When this entity breaks it will create the specified particle system.
SoundOnBreak (m_szSoundOnBreak) <sound>
When this entity breaks it will play the specified sound. Support sound name and direct file names.
DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
Amount of damage that player will take when this entity breaks on player touch.
fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.

Inputs

InputChangePlayerTouchDamge <floatRedirectInput/float>
Changes DamageToPlayerOnTouch value.
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.

See also