Path track (GoldSrc): Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{tabs|path_track|goldsrc = 1|source = 1|main = source}} | {{tabs|path_track|goldsrc = 1|source = 1|main = source}} | ||
{{CD|CPathTrack|goldsrc=1}} | |||
{{this is a|point entity|name=path_track|engine=GoldSrc}} Multiple path_tracks form a path that can be followed by a [[func_tracktrain (GoldSrc)|func_tracktrain]]. | {{this is a|point entity|name=path_track|engine=GoldSrc}} Multiple path_tracks form a path that can be followed by a [[func_tracktrain (GoldSrc)|func_tracktrain]]. | ||
{{clarify|{{ent|func_tracktrain|eng=goldsrc}} and {{ent|func_vehicle|eng=goldsrc}} use {{mono|path_track}}; most other entities use {{ent|path_corner|eng=goldsrc}}. }} | |||
==Key Values== | ==Key Values== | ||
{{hl1_kv_targetname}} | {{hl1_kv_targetname}} |
Latest revision as of 13:45, 28 September 2024
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CPathTrack |
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path_track
is a point entity available in all GoldSrc games. Multiple path_tracks form a path that can be followed by a func_tracktrain.
Clarify: func_tracktrain and func_vehicle use path_track; most other entities use path_corner.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Next stop target (target) <targetname>
- Name of the next path_corner in the path.
- Fire On Pass (message) <targetname>
- Trigger an event when this path_corner is passed by the entity using the path.
- Branch Path (altpath) <targetname>
- The name of a secondary path_track.
- Fire on dead end (netnamed) <targetname>
- If this path_track is a dead-end, activate this event on reaching.
- New Train Speed (speed) <integer>
- As the train passes this point, this speed will be assigned to it.
Flags
- Disabled : [1]
- Fire once : [2]
- Branch Reverse : [4]
- Disable train : [8]