Trigger super armor: Difference between revisions
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
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{{this is a|brush entity|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}} | {{this is a|brush entity|cut=1|nocat=1|game=Half-Life 2|name=trigger_super_armor}} This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the <code>sk_max_super_armor</code> [[ConVar]] (default 500). The engine does not recognize this entity because the CPP file is not in the solution.<br />{{code class|CTriggerSuperArmor|trigger_super_armor.cpp}} | ||
[[Category:Cut_Half-Life_2_entities]] |
Latest revision as of 23:07, 12 July 2025

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January 2024



January 2024

This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
This feature is not available anymore.



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
trigger_super_armor
is a cut brush entity available in Half-Life 2. This entity may have been an early version of the suit chargers used inside the Citadel, which recharge health and suit power faster than regular. Instead of recharging the suit to 200 however, this entity would recharge it to the value of the
sk_max_super_armor
ConVar (default 500). The engine does not recognize this entity because the CPP file is not in the solution.