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{{LanguageBar}} {{Source topicon}}  | |||
{{Underlinked|date=January 2024}}  | {{Underlinked|date=January 2024}}  | ||
{{CD|CEnvZoom|file1=env_zoom.cpp}}  | {{CD|CEnvZoom|file1=env_zoom.cpp}}  | ||
{{  | {{This is a|logical entity|name=env_zoom}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.  | ||
{{Bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}}  | |||
Since {{hl2|1}} 20th Anniversary Update, this entity is used on all background maps, locking the viewer's FOV to 75.  | |||
{{Bug|hidetested=1|Does not function in {{tf2}}{{l4d2}}{{css}}, and possibly most multiplayer games.}}  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
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== Inputs ==  | == Inputs ==  | ||
{{  | {{I|Zoom|Start controlling the player's FOV.}}  | ||
{{  | {{I|UnZoom|Stop controlling the player's FOV.}}  | ||
[[Category:GUI Entities]]  | [[Category:GUI Entities]]  | ||
Latest revision as of 03:32, 29 April 2025
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January 2024
January 2024
| CEnvZoom | 
env_zoom  is a   logical entity  available in all 
 Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Since Half-Life 2 20th Anniversary Update, this entity is used on all background maps, locking the viewer's FOV to 75.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Target FOV (FOV) <integer>
 - FOV that this entity should set the player's FOV to when active.
 
- Seconds to reach target (Rate) <float>
 - Amount of time it should take to zoom to the specified FOV.
 
Flags
- Allow Suit Zoom : [1]
 
Inputs
- Zoom
 - Start controlling the player's FOV.
 
- UnZoom
 - Stop controlling the player's FOV.