BSP Content Extraction (GoldSrc): Difference between revisions
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Example:
Cry of Fear maps. In most of them, the content is embedded.
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{{ | {{LanguageBar}} | ||
{{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} | |||
Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file. | Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file. | ||
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}} | {{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}} | ||
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* [[ericw-tools]]'s bsputil | * [[ericw-tools]]'s bsputil | ||
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar) | * {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar) | ||
[[Category:GoldSrc Modding]] | |||
[[Category:GoldSrc Level_Design]] | |||
[[Category:GoldSrc Tutorials]] | |||
[[Category:GoldSrc Glossary]] |
Latest revision as of 04:57, 12 July 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.


Utilities
- BspTwoMap (Can extract textures)
- Half-Life Unified SDK Map Decompiler (Can extract textures)
- ericw-tools's bsputil
J.A.C.K. (Plugins>Half-Life>Extract Textures from the menu bar)