FBX: Difference between revisions
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'''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as {{blender|4}}, support FBX natively. | '''FBX''' ('''''F'''ilm'''b'''o'''x''''') is a proprietary [[model]] file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as {{blender|4}}, support FBX natively. | ||
The [[StudioMDL]] used by the {{csgobranch|4}} version of {{src|4|nt=0}} supports FBX as an input format for static meshes. {{src2|4|addtext='s}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using [[DMX]] files. | The [[StudioMDL]] used by the {{csgobranch|4}} version of {{src|4|nt=0}} supports FBX as an input format for static meshes. {{src2|4|addtext='s}} {{hammer5|4.1}} and {{modeldoc|4.1}} support importing and exporting models as FBX files as an alternative to using [[DMX]] files. | ||
== See also == | ==See also== | ||
* [[ | * [[Dota 2 Workshop Tools/Modeling/FBX]] | ||
== External links == | ==External links== | ||
* {{w|FBX}} on Wikipedia | * {{w|FBX}} on Wikipedia | ||
[[Category:File formats]] |
Latest revision as of 12:42, 5 January 2025


FBX (Filmbox) is a proprietary model file format developed by Kaydara and owned by Autodesk since 2006. Although the format is proprietary and not officially documented publicly, it has been thoroughly reverse-engineered, and as such proves a popular format for intermediate transportation between applications. Many modern modeling programs, such as Blender, support FBX natively.
The StudioMDL used by the CS:GO engine branch version of
Source 1 supports FBX as an input format for static meshes.
Source 2's
Hammer 5.x and
ModelDoc Editor support importing and exporting models as FBX files as an alternative to using DMX files.
See also
External links
FBX on Wikipedia