Dod bomb dispenser: Difference between revisions
Jump to navigation
Jump to search
Note:This entity counts as two entities during runtime; a dod_bomb_dispenser_icon is created at the center of this entity's bounding box (not its origin).
Note:Other
Functionality of KVs and I/O not mentioned here is not guaranteed.
No edit summary |
SirYodaJedi (talk | contribs) |
||
(24 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CD|CDODBombDispenser|base=CBaseTrigger|file1=dod/dod_bombdispenser.cpp}} | ||
{{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}} | |||
It is invisible and generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map. | |||
{{note| | {{note|This entity counts as two entities during runtime; a {{ent|dod_bomb_dispenser_icon}} is created at the center of this entity's [[bounding box]] (''not'' its [[origin]]).}} | ||
==Key Values== | |||
{{otherKIO|trigger|append=Functionality of KVs and I/O not mentioned here is not guaranteed.}} | |||
== | {{KV Targetname}} | ||
{{KV|Team to give Bomb to|intn=dispense_team|integer choices|The team that will be placing a bomb at this point.}} | |||
:{| class=standard-table | |||
:{| | |||
!| Value || Description | !| Value || Description | ||
|- | |- | ||
| 1 || Both | | 1 || Both Teams | ||
|- | |- | ||
| 2 || | | 2 || U.S. Army Only | ||
|- | |- | ||
| 3 || | | 3 || Wehrmacht Only | ||
|} | |} | ||
{{KV StartDisabled}} | |||
:{{important|Initialized to false when this entity spawns, regardless of what is set in the map editor; use a {{ent|logic_auto}} to set the {{mono|Disable}} input instead.<!-- still parsed if you use AddOutput (why would you do that though), ergo it's inclusion on this page -->}} | |||
==Inputs == | ==Inputs == | ||
{{I EnableDisable}} | |||
Latest revision as of 15:57, 3 June 2025
![]() |
---|
CDODBombDispenser |
![]() |
dod_bomb_dispenser
is a brush entity available in Day of Defeat: Source.
It is invisible and generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.

Key Values

Keyvalues / Inputs / Outputs
are same as trigger.Functionality of KVs and I/O not mentioned here is not guaranteed.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to give Bomb to (dispense_team) <integer choices>
- The team that will be placing a bomb at this point.
Value Description 1 Both Teams 2 U.S. Army Only 3 Wehrmacht Only
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input). Important:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.