Monster ichthyosaur (GoldSrc): Difference between revisions
		
		
		
		
		
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| SirYodaJedi (talk | contribs)  m (SirYodaJedi moved page Monster ichthyosaur to Monster ichthyosaur (GoldSrc) over redirect) | |||
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| {{ | {{tabsBar|main=npc ichthyosaur}} | ||
| {{this is a|point entity|name=monster_ichthyosaur|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}   | |||
| {{todo|add image(s) for this entity}} | {{todo|add image(s) for this entity}} | ||
| '''Ichthyosaur''' is an aquatic animal from [[Xen]]. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the [[Nihilanth]]'s chambers. | '''Ichthyosaur''' is an aquatic animal from [[Xen]]. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the [[Nihilanth]]'s chambers. | ||
| ==Key Values== | ==Key Values== | ||
| {{KV|Animation Sequence (editor)|intn=sequence|integer}} | {{KV|Animation Sequence (editor)|intn=sequence|integer}} | ||
| {{Hl1_kv_monster}} | {{Hl1_kv_monster}} | ||
| == Flags == | == Flags == | ||
Latest revision as of 15:47, 16 September 2024
monster_ichthyosaur  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force, and
 Half-Life: Opposing Force, and  Half-Life: Blue Shift.
 Half-Life: Blue Shift. 
Todo: add image(s) for this entity
Ichthyosaur is an aquatic animal from Xen. They are encountered in several water bodies, including a flooded laboratory, the reservoir near the hydroelectric dam, the sewage areas, and one of the Nihilanth's chambers.
Key Values
- Animation Sequence (editor) (sequence) <integer>
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
 
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
- Value - Description - 0 - Normal - 1 - Slow Pulse - 2 - Fast Pulse - 3 - Slow Wide Pulse - 4 - Fast Wide Pulse - 5 - Slow Fade Away - 6 - Fast Fade Away - 7 - Slow Become Solid - 8 - Fast Become Solid - 9 - Slow Strobe - 10 - Fast Strobe - 11 - Faster Strobe - 12 - Slow Flicker - 13 - Fast Flicker - 14 - Constant Glow - 15 - Distort - 16 - Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
- Render Mode to use.
- Value - Description - 0 - Normal - 1 - Color - 2 - Texture - 3 - Glow - 4 - Solid - 5 - Additive 
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
 Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Wait Till Seen : [1]
- Gag : [2]
- Monster Clip : [4]
- Prisoner : [16]
- Wait For Script : [128]
- Pre-Disaster : [256]
- Fade Corpse : [512]
See also
npc_ichthyosaur, the entity used in Half-Life 2
Categories: 
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities
- Half-Life Entities
