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==Episode One==
''1 June:'' [[Half-Life 2: Episode One]] has been released


==NightFall Returns==
{{messagebox
''16 May:'' NightFall, one of the most anticipated Half Life 2 Mods, according to a recent poll on Interlopers has returned from its almost dead status. The mod has moved to a micro site of the Nigredo Studios commercial site at http://nightfall.nigredostudios.com
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
 
{{cleanup}}
 
== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
 
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]


The mod has also announced Episode 1 that will be released very soon.
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].


[[Image:Ep1 update1 trainstation1.jpg|133px]]
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!


==Atari back catalogue arriving on Steam==
Хорошая Графика Советую
''14 May:'' Most or all of Atari's PC back catalogue is to be made available through Steam as a part of their new <cite>GamersFirst</cite> budget range.
*[http://www.steamreview.org/?p=78 More details]
*[http://www.atari.com/us/gamersfirst GamersFirst]


==Source Engine Beta==
== Softimage Mod Tool 7.5 ==
''11 May:'' A beta test program for the [[Source]] engine has been launched. You can find more information about it on the [[Source Engine Beta]] page.
[[File:Softimagemodtool-logo.jpg|right|100px]]


==Steam Platform Update==
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
''5 May:'' A major platform upgrade was released today including the addition of a '''My media''' section accompanied by [[Zombie movie]] and 9 trailers. The server browser now supports [[SiN 1 Multiplayer]].


==[[Half-Life 2: Episode One]] Begins Preload==
== XSI Mod Tool 6.01 ==
''2 May:'' Today, preloading and prepurchasing began for Half-Life 2: Episode One, the next episode in the Half-Life series of games. It is bundled with [[Half-Life 2: Deathmatch]] and [[Half-Life Deathmatch: Source]].


==[[Hidden: Source]] Beta 3 Released==
[[File:Xsimodtool-logo.jpg|right|100px]]
''27 Apr:'' Half Life 2 mod Hidden: Source, the ModDB Editor's Choice Multiplayer Mod of 2005, Has just released the feature-packed '''Beta 3'''. The new version has  been massively upgraded with new high tech weaponry, an original techno-orchestral soundtrack, an all new new map and lots more.
You can find a long list of mirrors on the [http://www.hidden-source.com/index.php main page of the Hidden:Source website.]


==[[Garry's Mod]] coming to Steam==
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
''15 Apr:'' The Steam Review has posted a news article on Garry's Mod (v9.1) being sold on Steam for a price of $10. [http://www.steamreview.org/?p=68 Link to article]


==[[Earth 2160]] Released on Steam!==
== Neotokyo returns! ==
''11 Apr:'' Valve Corporation informally announced today that Earth 2160, an RTS from Zuxxez Entertainment AG, will be available on steam for just $19.95, starting today. Valve has not posted a press release, and has said to visit [http://www.earth2160.com/index.php The Official Website].


==A new Soundcache system==
[[File:Nt map ujiwa wide.jpg|thumb]]
''29 Mar:'' VDC users are exploring possible improvements to Source's [[Soundcache]] system. If you have any experience with soundcaches or packaging and distributing a mod, please consider dipping in!


[[Talk:Soundcache#A new Soundcache system]]
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].


==VDC now on IRC==
== Half-Life Turns 10 ==
''26 Mar:'' There's now an unofficial '''Valve Developer Community''' [[wikipedia:Internet Relay Chat|IRC]] channel on IRCnet, '''#vdc'''. Do please join the crowd if you're into IRCing!
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.


[irc://irc.ircnet.org/vdc]
== Left 4 Dead Released ==
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 


==''Episode One'' delayed==
== Mods get Steamworks ==
''25 Mar:'' [[Half-Life 2: Episode One]] has been pushed back to '''May 31st''', a month later than previous release estimations. [[Sin Episodes|SiN Episodes]]: Emergence has also been delayed to May, and Ritual staff member Michael Russell had this to say on the official forums [http://www.ritualistic.com/forums/showthreaded.php?Cat=&Number=162765&page=0&view=collapsed&sb=5&o=31&vc=1]:
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
<blockquote><p>There is actually a very good reason for the game being released in May. However, it's not my place to say what that reason is.</p>


<p>What I can say is that we wouldn't be moving the release date that far back if the end result wasn't going to be good for the game, good for gamers and good for Ritual as well.</p>
== Added tools: Particle Editor etc. Released ==
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.


<p>Stay tuned...the answer will be revealed...</p></blockquote>
If you have any problems, visit the [[OB Editor Known Issues]] page.
Presumably both games are waiting on the same development.


==Next-Gen Source for consoles to be revealed 'very, very soon'==
== Reissues (HL1 mod) released! ==
''22 Mar:'' In an interview with Firing Squad [http://firingsquad.com/features/doug_lombardi_valve_interview/], [[User:Lombardi|Doug Lombardi]] revealed that Valve' next-generation iteration of Source is about to be revealed:
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
<blockquote><p>'''FiringSquad:''' Valve has secured a number of licenses for its Source engine from both big and small developers. Overall is Valve happy with the amount of interest in the engine and does it plan to expand its licenses in the future?</p>
<p>'''''Doug Lombardi:''' We feel like this effort is just beginning. We're very interested in getting the word out to the community that Source is available for 3rd party licensing, it's a flexible set of technology, and '''we'll be announcing a next generation console version (created in house at Valve) very, very soon'''.''</p></blockquote>


==Turtle Rock developing 'next-gen' Source title for Steam==
== SourceU educational licensing opens ==
''16 mar:'' Long-time Counter-Strike contributors (including the [[Navigation_Meshes|CS Souce bot]]) have announced a standalone game being built on Source and Steam [http://www.valvesoftware.com/news.php?id=523]:
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>


<blockquote><p>Turtle Rock Studios, the independent studio that has co-developed recent Counter-Strike games with Valve, today announces a new Source-based title in development for the PC, to be released via Valve’s Steam online platform for digital distribution.</p>
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>


<p>Turtle Rock Studios was founded by Michael Booth in 2002, and has grown to include industry veterans who have contributed to such titles as Nox, Red Alert II: Yuri's Revenge, and Command & Conquer: Generals.</p>
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>


<p>“Working with Source and Steam allows us unprecedented flexibility in our development process, provides instantaneous world-wide distribution, and affords us the creative freedom to focus on building a game universe of our very own.” said Booth. “We’re excited to be working with this technology and to reveal more about the project over the coming year.”</p></blockquote>
== DIPRIP demo released ==


=='''[[Red Orchestra: Ostfront 41-45]]''' Released==
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
''14 mar:'' [[Red Orchestra: Ostfront 41-45]], Tripwire Interactive's first-person action game set on the Russian Front of WWII, is now available via Steam for just $24.95.


For more information, please visit http://www.steampowered.com.
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.


==Empires==
== Valve's GDC presentations available ==
''3rd Mar:'' The [[Empires]] team is set to release the first version of its Source MOD this weekend, and have put out a giant trailer ahead of the game's launch that you may get off of their site. If playing a game that is a cross between a real-time strategy game and a first person shooter is something you'd be interested in checking out, keep an eye on the Empires site this weekend.  
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:


[[Image:Empires1.jpg|133px]][[Image:Empires2.jpg|133px]]
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''


==Abilities of [[Source]]==
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''3rd Mar:'' Several projects have been completed using Source; it makes sense to show the public how the Source engine has many applications. Check out [[Source in Academic Work]] for the showcase of projects built with the Source engine.
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
==[[MINERVA|MINERVA: Metastasis 2 released]]==


''3rd Mar:'' The second map in the award-winning 'MINERVA: Metastasis' trilogy has been released. Featuring further exploration and infiltration deep inside the mysterious island base from the first part, you shall uncover some of the secrets behind the Combine's mechanised occupation of the island and also reveal many more.
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.


Lauded by gamers across the globe, it is the second part of a provocative, literary, apocryphal and brutal series which will redefine the way you think of Half-Life 2.
== Source website updated ==
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!


MINERVA: Metastasis 2 is part two of the episodic and ongoing [[MINERVA]] series by [[Adam Foster]]. It contains an updated version of Metastasis 1, and can be cleanly installed over any existing installations.  
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.


* [http://www.hylobatidae.org/minerva/filegoatmatic.php?filename=metastasis-2.exe Singular Transmission (HTTP, 2.3x10^7 octets)]
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
* [http://www.parm.net/torrents/metastasis-2.exe.torrent Collective Transmission (BitTorrent)]


__NOTOC__
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.