Vcollide wireframe: Difference between revisions
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Bug:
Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working [todo tested in ?]
Bug:
Models that have a material with $translucent will not show a wireframe. [todo tested in ?]
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{{ | {{LanguageBar}} | ||
{{stub|console variable}} | |||
{{this is a|console variable|name=vcollide_wireframe}} | |||
Shows physics collision of [[3D_Model|studio models]] of entities derived from [[CBaseAnimating]] as a cyan wireframe during run-time. Red wireframe collisions are client-side. | Shows physics collision of [[3D_Model|studio models]] of entities derived from [[CBaseAnimating]] as a cyan wireframe during run-time. Red wireframe collisions are client-side. | ||
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}} | {{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}} | ||
{{bug|{{css}} Models that have a material with [[$translucent]] will not show a wireframe.}} |
Latest revision as of 18:50, 17 September 2024
vcollide_wireframe
is a console variable available in all Source games.
Shows physics collision of studio models of entities derived from CBaseAnimating as a cyan wireframe during run-time. Red wireframe collisions are client-side.



