Npc apache: Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
DavidSon713 (talk | contribs) (Created page with "{{stub}} {{This is a|point|name=npc_apache|game=Black Mesa}} They are the {{w|M1 Boeing AH-64 Apache}} helicopters used by the HECU. They are seen in open outdoor areas,...") |
m (Classifying as model entity) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{ | {{this is a|model entity|name=npc_apache|game=Black Mesa}} | ||
They are the {{w|M1 Boeing AH-64 Apache}} helicopters used by the [[HECU]]. They are seen in open outdoor areas, especially in [[Surface Tension]] and [["Forget About Freeman!"]]. The player usually uses a [[item_weapon_rpg|RPG]] to destroy them. | They are the {{w|M1 Boeing AH-64 Apache}} helicopters used by the [[HECU]]. They are seen in open outdoor areas, especially in [[Surface Tension]] and [["Forget About Freeman!"]]. The player usually uses a [[item_weapon_rpg|RPG]] to destroy them. | ||
{{NPCNote}} | {{NPCNote}} | ||
==Keyvalues== | |||
{{KV|bNerfedFireCone|intn=bNerfedFireCone|bool}} | |||
{{KV BaseNPC}} | |||
==Inputs== | |||
{{I|EnableMiniGun}} | |||
{{I|DisableMiniGun}} | |||
{{I|EnableRockets}} | |||
{{I|DisableRockets}} | |||
{{I|SetRocketTarget|param=target_destination}} | |||
{{I|EnableRocketBarrage}} | |||
{{I|DisableRocketBarrage}} | |||
{{I|ForceIncrementDamageEffectLevel|param=int}} | |||
{{I|BlindfireOn}} | |||
{{I|BlindfireOff}} | |||
{{I|OmniscientOn}} | |||
{{I|OmniscientOff}} | |||
{{I BaseHelicopter|bms=1}} | |||
{{I BaseNPC}} | |||
==Outputs== | |||
{{O|OnWishToDie}} | |||
{{O|m_OnBossStage0}} | |||
{{O|m_OnBossStage1}} | |||
{{O|m_OnBossStage2}} | |||
{{O|m_OnBossStage3}} | |||
{{O BaseNPC}} | |||
Also see: [[npc_osprey]] | Also see: [[npc_osprey]] |
Latest revision as of 05:18, 19 May 2025
npc_apache
is a model entity available in Black Mesa.
They are the M1 Boeing AH-64 Apache helicopters used by the HECU. They are seen in open outdoor areas, especially in Surface Tension and "Forget About Freeman!". The player usually uses a RPG to destroy them.

Keyvalues
- bNerfedFireCone (bNerfedFireCone) <boolean>
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|
Inputs
- EnableMiniGun
- DisableMiniGun
- EnableRockets
- DisableRockets
- SetRocketTarget <targetname >
- EnableRocketBarrage
- DisableRocketBarrage
- ForceIncrementDamageEffectLevel <integer >
- BlindfireOn
- BlindfireOff
- OmniscientOn
- OmniscientOff
|
BaseNPC inputs
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
- DisableSpeedModifier !FGD
- Break
- Smash into pieces. If this is not possible, disappear.
- BecomeRagdoll (in all games since
)
- Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
- ForceInteractionWithNPC <string> <string> (in all games since
)
- Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
- ForgetEntity <targetname >
- Clears out the NPC's knowledge of a named entity.
- UpdateEnemyMemory (in all games since
)
- Update (or create) this NPC's memory of of the given entity.
- GagEnable
- GagDisable
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
- HolsterWeapon (in all games since
)
- UnholsterWeapon (in all games since
)
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
- HolsterAndDestroyWeapon (in all games since
)
- Same as
HolsterWeapon
, except the weapon is destroyed once it has been concealed.
- IgnoreDangerSounds <float >
- Ignore danger sounds for the specified number of seconds.
- InsideTransition !FGD
- OutsideTransition !FGD
- SetBodyGroup <integer >
- HACK: Sets this NPC's body group (from 0–n).
- SetEnemyFilter <string >
- SetHealth <integer >
- Set the NPC's health.
- SetMaxLookDistance <float > (only in
)
- Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
- Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral
- SetSquad <string >
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
- StartScripting
- StopScripting
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
- Wake
- Wakes up the NPC if it is sleeping.
CBaseCombatCharacter:
- KilledNPC !FGD
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
- physdamagescale <float >
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
DamageFilter:
Outputs
- OnWishToDie
- m_OnBossStage0
- m_OnBossStage1
- m_OnBossStage2
- m_OnBossStage3
|
Also see: npc_osprey