Misc dead hev (Black Mesa): Difference between revisions

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(Created page with "{{stub}} {{This is a|point|name=misc_dead_hev|game=Black Mesa}} They are the HEV scientists found dead in Xen. Their suit will flash a red light, attracting the play...")
 
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{{stub}}
{{CDA|CMiscDeadHEV|CRagdollProp|CBaseAnimating|CBaseEntity|}}
{{This is a|point|name=misc_dead_hev|game=Black Mesa}}  
{{TabsBar|main=Monster hevsuit dead}}
{{this is a|model entity|name=misc_dead_hev|game=Black Mesa}}  
[[File:misc_dead_hev_jpg.jpg | 500px | right ]] It is a dead [[item_suit|HEV]] scientist. The suit will periodically flash a light and play a sound, attracting the player, then giving the player's suit charge when they make contact with it.


They are the [[HEV]] scientists found dead in [[Xen]]. Their suit will flash a red light, attracting the player, then giving the player's suit charge. They are basically equivalent to the use of a [[item_battery|battery]]. You can also change the color of the light in [[Hammer]].
{{tip|If you want to prevent this entity from giving the player charge or to give a different amount from the standard value, run the <code>sk_dead_hev_battery_value ##</code>, with whatever value you would like, or 0 to disable.}}
{{note|You can change the skin of the scientist's face under the helmet, but the player will not see it unless they clip inside of it.}}
{{note|Model <code>hev_male_xen</code> has skins that change the text for sign on the back (the text is names of the game developers).}}
{{bug|hidetested=1|{{clr}}
* Ragdoll's gibs do not gib before save load since the first [[Steam]] version. {{Todo|what does this even mean?}}
* Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Happens in singleplayer and multiplayer.
* Crowbar's raycast skip/ignore server side ragdolls since the first [[Steam]] version.
* In multiplayer of {{bms|4}}, ragdolls does not create hole decals and blood from bullets if <code>[4] Debris</code> spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays.
* Tripmines do not gib ragdolls.
* The ping sprite often renders through world geometry and the model if a dead scientist [[item_suit|HEV]] is visible in the [[PVS]].}}
 
==Keyvalues==
{{KV|Health|intn=health|integer|The amount of damage the ragdoll takes before gibbing.}}
{{KV|Character Manifest Mimic Name|intn=MimicName|string|Choose a name or a classname from the character manifest to dress the ragdoll.|nofgd=1}}
{{KV|Ping Sprite/Glow Color|intn=spritecolor|color255|The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.}}
{{KV|Ping Light Radius|intn=lightradius|integer|The radius at which the ping sprite will never be displayed.}}
{{KV|Ping Light Attachment Name|intn=attachmentname|string|Defines attachment in which ping sprite will appear.}}
{{KV|Ping Light Color|intn=lightcolor|color255|Ping light color. {{bug|hidetested=1|Doesn't work.}} }}
 
==ConVars/Commands==
{{varcom|start}}
{{varcom|sk_dead_hev_battery_value|25|Integer number|Amount of charge that will get player on dead scientist [[item_suit|HEV]] touch.}}
{{varcom|end}}
 
== See Also ==
* {{ent|prop_ragdoll}}

Latest revision as of 12:57, 5 July 2025

C++ Class hierarchy
CMiscDeadHEV
CRagdollProp
CBaseAnimating
CBaseEntity
edit

misc_dead_hev is a model entity available in Black Mesa Black Mesa.

Misc dead hev jpg.jpg

It is a dead HEV scientist. The suit will periodically flash a light and play a sound, attracting the player, then giving the player's suit charge when they make contact with it.

Tip.pngTip:If you want to prevent this entity from giving the player charge or to give a different amount from the standard value, run the sk_dead_hev_battery_value ##, with whatever value you would like, or 0 to disable.
Note.pngNote:Model hev_male_xen has skins that change the text for sign on the back (the text is names of the game developers).
Icon-Bug.pngBug:
  • Ragdoll's gibs do not gib before save load since the first Steam version.
    Todo: what does this even mean?
  • Original models use blood overlay for hands, because of this, when player’s hands get blood overlay - dead hev scientists will get the same blood overlay. Happens in singleplayer and multiplayer.
  • Crowbar's raycast skip/ignore server side ragdolls since the first Steam version.
  • In multiplayer of Black Mesa Black Mesa, ragdolls does not create hole decals and blood from bullets if [4] Debris spawnflag is enabled. If this flag is disabled - ragdolls still will not create blood effects and hand blood overlays.
  • Tripmines do not gib ragdolls.
  • The ping sprite often renders through world geometry and the model if a dead scientist HEV is visible in the PVS.

Keyvalues

Health (health) <integer>
The amount of damage the ragdoll takes before gibbing.
Character Manifest Mimic Name (MimicName) <string> !FGD
Choose a name or a classname from the character manifest to dress the ragdoll.
Ping Sprite/Glow Color (spritecolor) <color255>
The color of ping sprite. The default value is 255 0 0 (red). The fourth number affects the brightness of the sprite.
Ping Light Radius (lightradius) <integer>
The radius at which the ping sprite will never be displayed.
Ping Light Attachment Name (attachmentname) <string>
Defines attachment in which ping sprite will appear.
Ping Light Color (lightcolor) <color255>
Ping light color.
Icon-Bug.pngBug:Doesn't work.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_dead_hev_battery_value 25 Integer number Amount of charge that will get player on dead scientist HEV touch.

See Also