Item armor2 (GoldSrc): Difference between revisions

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{{Orphan|date=January 2024}}
{{CD|CItemArmorYellow|goldsrc=1}}
{{this is a|model entity|<!--sprite=1-->|name=item_armor2|game=Deathmatch Classic}} This entity is used to create the Yellow Armor.


{{this is a|point|<!--sprite=1-->|name=item_armor2|engine=gldsrc|game=Deathmatch Classic}} This entity is used to create the Yellow Armor.
{{hl1 base CQuakeItem}}
 
==Key Values==
{{Hl1_kv_targetname}}
 
==Flags==
{{Hl1_Appearflags}}
 
 
{{stub}}

Latest revision as of 07:04, 19 May 2025

C++ Class hierarchy
CItemArmorYellow
CItemArmor
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_armor2 is a model entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create the Yellow Armor.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.