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Vcollide wireframe: Difference between revisions

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{{Dead end|date=January 2024}}
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{{stub|console variable}}
Shows physics collision models as a blue wireframe during run-time.
{{this is a|console variable|name=vcollide_wireframe}}
Red wireframe collision models are client-side.
Shows physics collision of [[3D_Model|studio models]] of entities derived from [[CBaseAnimating]] as a cyan wireframe during run-time. Red wireframe collisions are client-side.
 
{{bug|{{l4d2}} Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working}}
 
{{bug|{{css}} Models that have a material with [[$translucent]] will not show a wireframe.}}
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{{Uncategorized stub|date=January 2024}}

Latest revision as of 18:50, 17 September 2024

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Stub

This article or section about a console variable is a stub. You can help by expanding it.

vcollide_wireframe is a console variable available in all Source Source games. Shows physics collision of studio models of entities derived from CBaseAnimating as a cyan wireframe during run-time. Red wireframe collisions are client-side.

Icon-Bug.pngBug:Left 4 Dead 2 Doesn't work with multicore rendering turned on. Set mat_queue_mode to 0 to get it working  [todo tested in ?]
Icon-Bug.pngBug:Counter-Strike: Source Models that have a material with $translucent will not show a wireframe.  [todo tested in ?]