Func vehicle (Jabroni Brawl): Difference between revisions

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{{Underlinked|date=January 2024}}
{{Underlinked|date=January 2024}}
{{lang|Func vehicle|$title=func_vehicle}}
{{LanguageBar}}
{{tabsBar|main=Func_vehicle}}
{{CD}}
{{This is a|brush entity|name=func_vehicle|game=Jabroni Brawl: Episode 3}}


{{tabs|func vehicle|goldsrc = 1|source = 1|main = source}}
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.
{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
== Description ==
== Description ==
{{confirm|This all referred to the GoldSrc version. how much applies to {{jbep3}}?}}
{{confirm|This all referred to the GoldSrc version. how much applies to {{jbep3}}?}}
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This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}.
This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}.


== Keyvalues ==
== KIO ==
{{KV BaseTrain}}
{{Todo|needs somebody to actually go over it with the {{jbep3}} [[Jabroni_Brawl:_Episode_3.fgd|FGD]]}}


== Flags ==
== Flags ==
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{{fl|256|Use max speed for pitch shifting move sound}}
{{fl|256|Use max speed for pitch shifting move sound}}
{{fl|512|Is unblockable by players}}</onlyinclude>
{{fl|512|Is unblockable by players}}</onlyinclude>
== Inputs ==
{{I BaseTrain}}


[[Category:Brush Entities]]
[[Category:Brush Entities]]
[[Category:Non-internal entity]]
[[Category:Non-internal entities]]
[[Category:Jabroni Brawl: Episode 3 Entities]]
[[Category:Jabroni Brawl: Episode 3 Entities]]

Latest revision as of 10:33, 5 September 2024

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C++ Class hierarchy
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CBaseEntity

func_vehicle is a brush entity available in Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

KIO

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD

Flags

No Pitch (X-rot) : [1]
No User Control : [2]
Forward Only : [4]
Passable : [8]
Disables collisions on the object.
Use max speed for pitch shifting move sound : [256]
Is unblockable by players : [512]