Rt WaterReflection: Difference between revisions
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| | '''_rt_WaterReflection''' is a parameter for use with "[[$reflecttexture]]". This texture is used for "real-time" reflections.<br> | ||
Its most common use is in in [[Water (shader)|Water]] materials, which causes the water to reflect the world around it, similar to {{ent|env_cubemap}}, but better. It is also used by [[LightmappedReflective]]. | |||
{{CodeBlock|style=1| | |||
$reflecttexture _rt_WaterReflection | |||
$reflectamount "0.4" | |||
$reflecttint "{ 190 190 190 }" | |||
$reflectskyboxonly 1 | |||
$reflectentities 1 | |||
}} | }} |
Latest revision as of 03:55, 13 July 2024



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_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.