Apc missile: Difference between revisions

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{{langsp}}
{{LanguageBar}}
{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{this is a|model entity|game=Half-Life 2 series|name=apc_missile}}
{{CD|CAPCMissile|file1=weapon_rpg.cpp}}
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.
This is a specialized version of {{ent|rpg_missile}} shot by {{ent|prop_vehicle_apc}} and {{ent|func_tankapcrocket}}. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.


{{stray ent|{{portal}}}}
{{stray ent|{{portal}}}}
{{code class|CAPCMissile|weapon_rpg.cpp}}


==ConVars/Commands==
==ConVars/Commands==
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{{varcom|end}}
{{varcom|end}}


==Keyvalues==
[[Category:Half-Life 2 Weapons]]
{{KV BaseCombatCharacter}}
{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1}}
 
==Inputs==
{{I BaseCombatCharacter}}
{{I BaseAnimating}}
{{I BaseEntity|base=1|prel4d=1}}
 
==Outputs==
{{O BaseAnimating}}
{{O BaseEntity}}

Latest revision as of 04:30, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

apc_missile is a model entity available in Half-Life 2 series Half-Life 2 series.

C++ Class hierarchy
CAPCMissile
CMissile
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_rpg.cpp

This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.

Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.


ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_apc_missile_damage 15 Health amount Damage done by a rocket.
  • Easy: 7.5
  • Normal: 15
  • Hard: 37.5