Weapon pistol magnum spawn: Difference between revisions
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{{ | {{WeaponSpawnL4D | ||
| weapon = pistol_magnum | |||
= | | fancy_name = magnum pistol | ||
| class = CWeaponpistol_magnumSpawn | |||
| isweapon = 1 | |||
| l4d2only = 1 | |||
== | | section1 = | ||
== Gallery == | |||
<gallery mode="packed"> | |||
W models-weapons-w desert eagle.jpg | (skin 0) | |||
W models-weapons-w desert eagle-skin1.jpg | (skin 1) | |||
W models-weapons-w desert eagle-skin2.jpg | (skin 2) | |||
</gallery> | |||
| seealso_add = | |||
* {{ent|weapon_pistol_spawn}} | * {{ent|weapon_pistol_spawn}} | ||
* {{ent|weapon_melee_spawn}} | * {{ent|weapon_melee_spawn}} | ||
}} | |||
Latest revision as of 00:48, 5 August 2024


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CWeaponpistol_magnumSpawn |
weapon_pistol_magnum_spawn
is a model entity available in Left 4 Dead 2. It is possible spawn point for magnum pistol.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Absorb any dropped weapon type : [4]
- Infinite items (overrides count) : [8]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Gallery
See Also
- weapon_pistol_spawn
- weapon_melee_spawn
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- weapon_pistol_magnum