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Instanced scripted scene: Difference between revisions

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{{ent not in fgd|nolink=1}}
{{ent not in fgd|nolink=1}}
{{CD|CInstancedSceneEntity|file1=sceneentity.cpp}}
{{CD|CInstancedSceneEntity|file1=sceneentity.cpp}}
{{this is a|e0|name=instanced_scripted_scene}} Used to play scenes. Example in {{l4ds}} when player uses vocalizer.
{{this is a|logical entity|name=instanced_scripted_scene}} Used to play scenes. Example in {{l4ds}} when player uses vocalizer.


== Keyvalues ==
== Keyvalues ==
Line 12: Line 12:


== Inputs ==
== Inputs ==
{{IO|Start|{{TODO}}}}
{{I|Start|{{TODO}}}}
{{IO|Pause|{{TODO}}}}
{{I|Pause|{{TODO}}}}
{{IO|Resume|{{TODO}}}}
{{I|Resume|{{TODO}}}}
{{IO|Cancel|{{TODO}}}}
{{I|Cancel|{{TODO}}}}
{{IO|CancelAtNextInterrupt|{{TODO}}}}
{{I|CancelAtNextInterrupt|{{TODO}}}}
{{IO|PitchShift|param=float|{{TODO}}}}
{{I|PitchShift|param=float|{{TODO}}}}
{{IO|InterjectResponse|param=string|{{TODO}}}}
{{I|InterjectResponse|param=string|{{TODO}}}}
{{IO|StopWaitingForActor|{{TODO}}}}
{{I|StopWaitingForActor|{{TODO}}}}
{{IO|Trigger|param=integer|{{TODO}}}}
{{I|Trigger|param=integer|{{TODO}}}}
{{IO|ScriptPlayerDeath|{{TODO}}}}
{{I|ScriptPlayerDeath|{{TODO}}}}
{{IO|SetTarget1|to=SetTarget4|param=string|{{TODO}}}}
{{I|SetTarget1|to=SetTarget4|param=string|{{TODO}}}}


== Outputs ==
== Outputs ==
{{IO|OnTrigger1|to=OnTrigger16|{{TODO}}}}
{{O|OnTrigger1|to=OnTrigger16|{{TODO}}}}
{{IO|OnStart|{{TODO}}}}
{{O|OnStart|{{TODO}}}}
{{IO|OnCanceled|{{TODO}}}}
{{O|OnCanceled|{{TODO}}}}
{{IO|OnCompletion|{{TODO}}}}
{{O|OnCompletion|{{TODO}}}}
            
            
== See also ==
== See also ==
* [[scene_manager]]
* [[scene_manager]]

Latest revision as of 04:45, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CInstancedSceneEntity
CSceneEntity
CPointEntity
CBaseEntity
C++ sceneentity.cpp

instanced_scripted_scene is a logical entity available in all Source Source games. Used to play scenes. Example in Left 4 Dead seriesLeft 4 Dead series when player uses vocalizer.

Keyvalues

Note.pngNote:NetProp is in parentheses not internal keyvalue name as usual
SceneFile (m_iszSceneFile) <string>
[Todo]
Target1 (m_iszTarget1) to Target8 (m_iszTarget8) <targetname>
[Todo]
ResumeSceneFile (m_iszResumeSceneFile) <string>
[Todo]
busyactor (m_BusyActor) <integer>
[Todo]
onplayerdeath (m_iPlayerDeathBehavior) <integer>
[Todo]

Inputs

Start
[Todo]
Pause
[Todo]
Resume
[Todo]
Cancel
[Todo]
CancelAtNextInterrupt
[Todo]
PitchShift <floatRedirectInput/float>
[Todo]
InterjectResponse <stringRedirectInput/string>
[Todo]
StopWaitingForActor
[Todo]
Trigger <integerRedirectInput/integer>
[Todo]
ScriptPlayerDeath
[Todo]
SetTarget1 to SetTarget4 <stringRedirectInput/string>
[Todo]

Outputs

OnTrigger1 to OnTrigger16
[Todo]
OnStart
[Todo]
OnCanceled
[Todo]
OnCompletion
[Todo]

See also