The Active Area Set: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→top: Unicodifying) |
(undone multipage) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{stub}}[[File:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | {{stub}}[[File:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | ||
'''The Active Area Set''' (or '''AAS''' for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | '''The Active Area Set''' (or '''AAS''' for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | ||
Line 11: | Line 11: | ||
*[https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf ''AI System of Left 4 Dead''] | *[https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf ''AI System of Left 4 Dead''] | ||
[[Category:Left 4 Dead]][[Category:Left 4 Dead 2]][[Category:Glossary]] | [[Category:Left 4 Dead]] | ||
[[Category:Left 4 Dead 2]] | |||
[[Category:Glossary]] |
Latest revision as of 06:13, 13 July 2024
The Active Area Set (or AAS for short) is a concept in the navigation mesh of the Left 4 Dead series. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.