Cycler blender: Difference between revisions
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{this is a| | {{CD|CBlendingCycler|file1=h_cycler.cpp}} | ||
{{this is a|model entity|name=cycler_blender}} It is a variant of the [[cycler]] entity that cycles through the blends of a [[blend sequence]]. The console output the current blend value. | |||
{{ | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Model}} | |||
{{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}} | {{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}} | ||
{{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}} | {{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}} | ||
{{KV|Blending Speed|intn=blendspeed|int|The rate at which the blend value will change (default:5)}} | {{KV|Blending Speed|intn=blendspeed|int|The rate at which the blend value will change (default:5)}} | ||
{{KV|Blend Sequence|intn=blendsequence|string|The default animation that the cycler will blend with (default is sequence 0)}} | {{KV|Blend Sequence|intn=blendsequence|string|The default animation that the cycler will blend with (default is sequence 0)}} | ||
== Flags == | == Flags == | ||
{{fl|1|Not Solid}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|SetSequence|Sets the cycler's sequence.|param=string}} | ||
Latest revision as of 11:18, 19 May 2025
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CBlendingCycler |
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cycler_blender
is a model entity available in all Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
- Lower Boundary (lowboundary) <integer>
- The lowest value the blend value will go to.
- Higher Boundary (highboundary) <integer>
- The highest value the blend value will go to.
- Blending Speed (blendspeed) <integer>
- The rate at which the blend value will change (default:5)
- Blend Sequence (blendsequence) <string>
- The default animation that the cycler will blend with (default is sequence 0)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string >
- Sets the cycler's sequence.