Rpg missile: Difference between revisions
		
		
		
		
		
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{{  | {{tabsBar|main=rpg_missile}}  | ||
{{LanguageBar}}  | |||
{{ent not in fgd}}  | {{ent not in fgd}}  | ||
{{CD|CMissile|file1=1}}  | |||
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}}  | |||
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.  | This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.  | ||
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]  | [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]  | ||
Latest revision as of 11:36, 1 July 2025
| CMissile | 
rpg_missile  is a   model entity  available in 
 Half-Life 2 series, 
 Portal, and ![]()
![]()
 Source SDK Bases.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.