Grenade ar2: Difference between revisions
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<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL2 topicon}} | ||
{{ | {{LanguageBar}}{{Ent not in fgd}} | ||
{{CD|CGrenadeAR2|file1=grenade_ar2.cpp}} | |||
[[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]] | [[File:item_ammo_smg1_grenade.jpg|thumb|200px|right|Submachine gun grenade.]] | ||
{{this is a| | {{this is a|model entity|game=Half-Life 2|name=grenade_ar2}} This is the grenade created and launched by the [[weapon_smg1|SMG]] alt-fire. It is not affected by the gravity gun. Despite the name, it is not related to the [[AR2]], which emits a {{ent|prop_combine_ball}} for secondary fire. | ||
==ConVars/Commands== | ==ConVars/Commands== | ||
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{{todo}}<!--Hoping to get Ficool's FGD base classes for this. -Pinsplash --> | {{todo}}<!--Hoping to get Ficool's FGD base classes for this. -Pinsplash --> | ||
[[Category:Half-Life 2 Weapons]] | [[Category:Half-Life 2 Weapons]] |
Latest revision as of 16:15, 18 July 2025


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CGrenadeAR2 |
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grenade_ar2
is a model entity available in Half-Life 2. This is the grenade created and launched by the SMG alt-fire. It is not affected by the gravity gun. Despite the name, it is not related to the AR2, which emits a prop_combine_ball for secondary fire.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_smg1_grenade_radius | 250 | Hammer units | Radius inside which to damage objects, when a grenade explodes. |
smoke_trail | 1 | 0 disables, 1 enables | Leaves a small smoke trail behind SMG grenades. |
FGD code
[Todo]