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| '''VMAT''' (short for '''Valve MATerial'''), is a file format used to designate [[material]]s in {{Source 2|4.1}}. The VMAT format includes a {{mono|.vmat}} source file that describes how to compile the material, and the actual compiled {{mono|.vmat_c}} file used by the game proper. Materials are created with the {{MatEdit|4}}. | '''VMAT''' (short for '''Valve MATerial'''), is a file format used to designate [[material]]s in {{Source 2|4.1}}. The VMAT format includes a {{mono|.vmat}} source file that describes how to compile the material, and the actual compiled {{mono|.vmat_c}} file used by the game proper. Materials are created with the {{MatEdit|4}}. | ||
| {{Todo|Lots of documentations, such as Attributes (successor to [[Material Map Compile Flags]] in Source 1.}} | |||
| [[Category:Source 2]] | |||
| [[Category:File formats|V]] | |||
| [[Category:Files|V]] | |||
Latest revision as of 07:38, 10 February 2025

 
VMAT (short for Valve MATerial), is a file format used to designate materials in  Source 2. The VMAT format includes a .vmat source file that describes how to compile the material, and the actual compiled .vmat_c file used by the game proper. Materials are created with the
 Source 2. The VMAT format includes a .vmat source file that describes how to compile the material, and the actual compiled .vmat_c file used by the game proper. Materials are created with the  Material Editor.
 Material Editor.
Todo: Lots of documentations, such as Attributes (successor to Material Map Compile Flags in Source 1.
























