BSP Content Extraction (GoldSrc): Difference between revisions

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Sometimes mappers embed content used on a map into a [[BSP|BSP file]].
{{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}}
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded (in a [[BSP|BSP file]]).}}
 
Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}}


== Utilities ==
== Utilities ==
* [[Wintextract]]
* [[Wintextract]]
* [[GCFScape]] (Can extract content)
* {{GCFScape|4}}
:: {{Warning|it does not extract the [[WAD|wad file]], but the [[BMP|bmp images]]!}}
:: {{Warning|Extracts as [[BMP]] images, rather than a [[WAD]]!}}
* [[BspTwoMap]] (Can extract content)
* [[BspTwoMap]] (Can extract textures)
* [[Half-Life Unified SDK Map Decompiler]] (Can extract content)
* [[Half-Life Unified SDK Map Decompiler]] (Can extract textures)
* [[ericw-tools]]'s bsputil
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar)
[[Category:GoldSrc Modding]]
[[Category:GoldSrc Level_Design]]
[[Category:GoldSrc Tutorials]]
[[Category:GoldSrc Glossary]]

Latest revision as of 04:57, 12 July 2024

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Stub

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Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.

PlacementTip.pngExample:Cry of Fear Cry of Fear maps. In most of them, the content is embedded.

Utilities

Warning.pngWarning:Extracts as BMP images, rather than a WAD!