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Vgui screen: Difference between revisions

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{{LanguageBar}}
{{this is a|point entity|name=vgui_screen}}
{{Source topicon}}
{{Source topicon}}
{{Language subpage}}
 
{{CD|CVGuiScreen|file1=vguiscreen.cpp}}
{{CD|CVGuiScreen|file1=vguiscreen.cpp}} It is a VGUI screen. Useful for in-world monitors.
{{entity|vgui_screen|type=e0}} It is a VGUI screen. Useful for in-world monitors.
__NOTOC__
__NOTOC__
{{warning|This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}
{{AltNames|name1=vgui_screen_team}}
{{warning|This entity does not work in {{hl2|4}}, {{hl2dm|4}}, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]].}}


==Keyvalues==
==Keyvalues==
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==Inputs==
==Inputs==
{{IO|SetActive|Make the vgui screen visible.}}
{{I|SetActive|Make the vgui screen visible.}}
{{IO|SetInactive|Make the vgui screen invisible.}}
{{I|SetInactive|Make the vgui screen invisible.}}


==See also==
==See also==
* [[VGUI Screen Creation]]
* [[VGUI Screen Creation]]
* {{ent|vgui_slideshow_display}}

Latest revision as of 14:04, 17 June 2025

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vgui_screen is a point entity available in all Source Source games.

C++ Class hierarchy
CVGuiScreen
CBaseEntity
C++ vguiscreen.cpp

It is a VGUI screen. Useful for in-world monitors.

AltNames.pngAltNames: This entity is also tied to vgui_screen_team.
Warning.pngWarning:This entity does not work in Half-Life 2 Half-Life 2, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Panel Name (panelname) <string>
Name of the panel to use. This is not a filename.
Overlay Material (overlaymaterial) <string>
Name of a material to overlay over the top of the VGUI screen.
Note.pngNote:This material must write Z for the VGUI screen to work.
Panel Width in World (width) <integer>
Width of the panel in units.
Panel Height in World (height) <integer>
Height of the panel in units.
Is Transparent? (IsTransparent) <boolean> (in all games since Portal 2)
Set this to true if you would like your background to be invisible instead of a black fill.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetActive
Make the vgui screen visible.
SetInactive
Make the vgui screen invisible.

See also