$parallaxmap: Difference between revisions
		
		
		
		
		
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 Warning:Parallax maps are disabled in every Valve game, although since
Warning:Parallax maps are disabled in every Valve game, although since  an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
 an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
		
	
| mNo edit summary | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{this is a| | {{this is a|shader parameter|name=$parallaxmap}} It specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[Heightmap]]. | ||
| {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | ||
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|   "$parallaxmap" <texture path> |   "$parallaxmap" <texture path> | ||
|   "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount |   "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount | ||
| == See  | == See also == | ||
| * [[Parallax mapping]] | * [[Parallax mapping]] | ||
| [[Category:Shader parameters|p]] | [[Category:Shader parameters|p]] | ||
Latest revision as of 17:35, 17 May 2024
$parallaxmap  is a   material shader parameter  available in all  Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.
 Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a Heightmap.
 Warning:Parallax maps are disabled in every Valve game, although since
Warning:Parallax maps are disabled in every Valve game, although since  an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
 an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount
