CPointEntity: Difference between revisions
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Risk of Confusion:Not the same thing as point entity which is determined by how entity is defined in FGD, and also the logic behind the name choice differs
C++ definitions from
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{{ | {{CD|CPointEntity|file1=1}} | ||
CPointEntity is a code class in Source 1 | CPointEntity is a code class in {{Source|4}}. [[:Category:CPointEntity|Entities inheriting this class]] are never rendered as 3D models. | ||
{{Confusion|Not the same thing as [[point entity]] which is determined by how entity is defined in [[FGD]], and also the logic behind the name choice differs}} | |||
{{Linked entities | |||
| 1 = info_player_start | |||
| 2 = info_landmark | |||
| 3 = info_teleport_destination | |||
| 4 = info_target_helicopter_crash | |||
| 5 = info_hang_lighting | |||
| 6 = logic_proximity | |||
| 7 = info_player_rebel | |||
| 8 = info_player_combine | |||
}} | |||
== Keyvalues == | |||
=== KeyValue method === | |||
{{KV|mins / maxs|intn=0||Prints warning to console about not being allowed to modify mins/maxs of point entity. | |||
:{{tip|Can be avoided by specifying # symbol. Example "mins#25 100 100 100". See keyvalue handling of [[CBaseEntity]] for more information about this.}} | |||
}} | |||
{{KV|<anything else>|intn=0|any|Handled by [[CBaseEntity#KeyValue method]].}} | |||
{{Class def section}} | |||
== See Also == | |||
* [[CServerOnlyPointEntity]] | |||
* [[CLogicalEntity]] |
Latest revision as of 18:11, 10 May 2025
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CPointEntity |
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CPointEntity is a code class in Source. Entities inheriting this class are never rendered as 3D models.

Entities linked to this class
Keyvalues
KeyValue method
- mins / maxs
- Prints warning to console about not being allowed to modify mins/maxs of point entity.
Tip:Can be avoided by specifying # symbol. Example "mins#25 100 100 100". See keyvalue handling of CBaseEntity for more information about this.
- <anything else> <any>
- Handled by CBaseEntity#KeyValue method.
C++ definitions from
Source 2013 Multiplayer [edit]
baseentity.h
class CPointEntity : public CBaseEntity
{
public:
DECLARE_CLASS( CPointEntity, CBaseEntity );
void Spawn( void );
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
virtual bool KeyValue( const char *szKeyName, const char *szValue );
private:
};
baseentity.cpp
bool CPointEntity::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq( szKeyName, "mins" ) || FStrEq( szKeyName, "maxs" ) )
{
Warning("Warning! Can't specify mins/maxs for point entities! (%s)\n", GetClassname() );
return true;
}
return BaseClass::KeyValue( szKeyName, szValue );
}
subs.cpp
void CPointEntity::Spawn( void )
{
SetSolid( SOLID_NONE );
// UTIL_SetSize(this, vec3_origin, vec3_origin);
}