Category:Deathmatch Classic Level Design: Difference between revisions
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== General == | == General == | ||
* [[:Category:Deathmatch Classic entities| | * [[List of Deathmatch Classic entities]] | ||
* [[:Category:Deathmatch Classic entities]] | |||
{{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}} | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
Latest revision as of 09:39, 17 July 2024
This page contains articles relating specifically to level design for Deathmatch Classic.
Getting StartedGeneral |
Additional InformationForge Game Data
External Resources
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools |
Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.