Category:Deathmatch Classic Level Design: Difference between revisions
		
		
		
		
		
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| No edit summary | SirYodaJedi (talk | contribs)  m (only uses hulls 0+1) | ||
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| == General == | == General == | ||
| * [[:Category:Deathmatch Classic entities| | * [[List of Deathmatch Classic entities]] | ||
| * [[:Category:Deathmatch Classic entities]] | |||
| {{tip|<!-- todo: move to better location -->Clipping hulls 2+3 go unused by Deathmatch Classic. If using [[VHLT]], run [[HLBSP]] with {{code|-nohull2}} to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.}} | |||
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Latest revision as of 09:39, 17 July 2024
This page contains articles relating specifically to level design for  Deathmatch Classic.
 Deathmatch Classic. 
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Pages in category "Deathmatch Classic Level Design"
The following 2 pages are in this category, out of 2 total.
