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Info node air: Difference between revisions

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[[Category:Entities]]
{{LanguageBar}}
{{hl2}} A navigation node for flying NPCs. Air navigation nodes are baked into the nodegraph so that NPCs can move to them. Air nodes do not fall to the ground when they spawn.
[[File: info_node_air.png | right | 300px]]
{{CD|CNodeEnt|base=CServerOnlyPointEntity|file1=1}}
{{this is a|point entity|name=info_node_air|except=Left 4 Dead series}}


==Key Values==


Name targetname <target_source> The name that other entities refer to this entity by.
It is a [[navigation node]] for [[flying NPCs]].


Node ID nodeid <integer>
* Air nodes do not fall to the ground when they spawn.
* They must have at least 64 units of empty space above them to be valid.


NodeHeight nodeheight <integer>
== Keyvalues ==
{{KV|NodeHeight|intn=nodeheight|integer|{{confirm|Ensure this much height from the ground?}}}}
{{KV Node}}


== Flags ==
{{Fl Node}}


==Inputs==
[[Category:AI]]
 
[[Category:Node entities]]
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
 
==Outputs==
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.

Latest revision as of 07:25, 18 September 2024

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Info node air.png
C++ Class hierarchy
CNodeEnt
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ ai_initutils.cpp

info_node_air is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.


It is a navigation node for flying NPCs.

  • Air nodes do not fall to the ground when they spawn.
  • They must have at least 64 units of empty space above them to be valid.

Keyvalues

NodeHeight (nodeheight) <integer>
Confirm:Ensure this much height from the ground?
Node ID (nodeid) <integer>
Read-only internal Hammer value.

Flags