Info node air: Difference between revisions
		
		
		
		
		
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| [[ | {{LanguageBar}} | ||
| {{ | [[File: info_node_air.png | right | 300px]] | ||
| {{CD|CNodeEnt|base=CServerOnlyPointEntity|file1=1}} | |||
| {{this is a|point entity|name=info_node_air|except=Left 4 Dead series}} | |||
| It is a [[navigation node]] for [[flying NPCs]]. | |||
| * Air nodes do not fall to the ground when they spawn.  | |||
| * They must have at least 64 units of empty space above them to be valid. | |||
| NodeHeight nodeheight  | == Keyvalues == | ||
| {{KV|NodeHeight|intn=nodeheight|integer|{{confirm|Ensure this much height from the ground?}}}} | |||
| {{KV Node}} | |||
| == Flags == | |||
| {{Fl Node}} | |||
| [[Category:AI]] | |||
| [[Category:Node entities]] | |||
Latest revision as of 07:25, 18 September 2024

 
|  Class hierarchy | 
|---|
| CNodeEnt | 
|  ai_initutils.cpp | 
info_node_air  is a   point entity  available in all  Source games except
 Source games except 
 Left 4 Dead series.
 Left 4 Dead series.
It is a navigation node for flying NPCs.
- Air nodes do not fall to the ground when they spawn.
- They must have at least 64 units of empty space above them to be valid.
Keyvalues
- NodeHeight (nodeheight) <integer>
 Confirm:Ensure this much height from the ground? Confirm:Ensure this much height from the ground?
- Node ID (nodeid) <integer>
- Read-only internal Hammer value.
Flags
- Force humanpermission
- Force small_centeredpermission
- Force wide_humanpermission
- Force tinypermission
- Force wide_shortpermission
- Force mediumpermission
- Force tiny_centeredpermission
- Force largepermission
- Force large_centeredpermission
- Keep editor position

























