Character Textures and Materials: Difference between revisions
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m (Nesciuse moved page Character Textures and Materials/en to Character Textures and Materials without leaving a redirect: Move en subpage to basepage) |
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For an overview of materials and their creation, see [[:Category:Material System]]. | |||
== QC commands == | |||
*[[:Category:QC_Commands#Textures]] | |||
== Shaders == | |||
*[[VertexLitGeneric]] | |||
*[[Eyes]] | |||
*[[Teeth]] | |||
== Shader parameters == | |||
*[[$phong]] | |||
*[[$flesh]] | |||
*[[$halflambert]] | |||
*[[$model]] | |||
*[[$selfillum]] | |||
[[Category:Modeling]] | |||
[[Category:Material System]] |
Latest revision as of 05:23, 12 July 2024
For an overview of materials and their creation, see Category:Material System.