Monster bear: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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|in={{wanted|4}} | |in={{wanted|4}} | ||
}} | }} | ||
{{entity|monster_bear | {{this is a|point entity|name=monster_bear|game=WANTED!}} This creates a hostile bear NPC. | ||
{{NPCNote}} | {{NPCNote}} | ||
== Keyvalues == | == Keyvalues == | ||
{{ | {{hl1 kv monster}} | ||
== Flags == | == Flags == | ||
{{ | {{fl|1|WaitTillSeen}} | ||
{{fl|2|Gag}} | |||
{{fl|4|MonsterClip}} | |||
{{fl|16|Prisoner}} | |||
{{fl|128|WaitForScript}} | |||
{{fl|256|Pre-Disaster}} | |||
{{fl|512|Fade Corpse}} | |||
[[Category:Wanted]][[Category:Wanted NPCs|H]] | [[Category:Wanted]][[Category:Wanted NPCs|H]] | ||
Latest revision as of 16:04, 14 May 2025
| monster_bear | |
|---|---|
| Type | Point entity |
| Engine | |
| Availability | |
monster_bear is a point entity available in
WANTED!. This creates a hostile bear NPC.
Keyvalues
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- WaitTillSeen : [1]
- Gag : [2]
- MonsterClip : [4]
- Prisoner : [16]
- WaitForScript : [128]
- Pre-Disaster : [256]
- Fade Corpse : [512]