Adrenaline Gamer.fgd: Difference between revisions
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(Created page with "From: Adrenaline Gamer SDK {{codeblock|src=hmctf.fgd|lang=fgd|<nowiki> // // Half-Life game definition file (.fgd) // version 1.00 // for Worldcraft 2.0 and above, and Half-L...") |
(Changed FGD category to GoldSrc FGDs category.) |
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From | From {{ag|4}} | ||
{{codeblock|src=hmctf.fgd|lang=fgd|<nowiki> | |||
// | ==FGD== | ||
{{TextFile|FGD}} | |||
{{codeblock|src=hmctf.fgd|lang=fgd|<nowiki>// | |||
// Half-Life game definition file (.fgd) | // Half-Life game definition file (.fgd) | ||
// version 1.00 | // version 1.00 | ||
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// -30-06-99: Initial release | // -30-06-99: Initial release | ||
// | // | ||
// | // | ||
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@PointClass = info_hmctfdetect : "Map Detection" [] | @PointClass = info_hmctfdetect : "Map Detection" [] | ||
</nowiki>}} | </nowiki>}} | ||
[[Category:Adrenaline Gamer]] | [[Category:Adrenaline Gamer]] | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category: | [[Category:GoldSrc FGDs]] |
Latest revision as of 01:28, 11 September 2024
From Adrenaline Gamer
FGD
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).
