Player loadsaved: Difference between revisions
		
		
		
		
		
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| {{ | {{LanguageBar}} | ||
| {{ | {{TabsBar|main=gs|base=player_loadsaved}} | ||
| {{CD|CRevertSaved|file1=1}} | |||
| {{This is a|logical entity|name=player_loadsaved}} This entity will reload the latest saved game when triggered. Useful for game over screens if an important NPC dies, or a crucial object is lost. Can be used together with {{ent|env_message}} to display an appropriate text message. | |||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|Fade Duration (seconds)|intn=duration|string}} | {{KV|Fade Duration (seconds)|intn=duration|string}} | ||
| {{KV|Hold Fade (seconds)|intn=holdtime|string}} | {{KV|Hold Fade (seconds)|intn=holdtime|string}} | ||
| Line 10: | Line 11: | ||
| {{KV|Fade Color (R G B)|intn=color|color255}} | {{KV|Fade Color (R G B)|intn=color|color255}} | ||
| {{KV|Reload delay|intn=loadtime|string}} | {{KV|Reload delay|intn=loadtime|string}} | ||
| == Inputs == | |||
| {{I|Reload|Ends this game and reloads}} | |||
Latest revision as of 08:43, 1 July 2025
|  Class hierarchy | 
|---|
| CRevertSaved | 
|  player.cpp | 
player_loadsaved  is a   logical entity  available in all  Source games. This entity will reload the latest saved game when triggered. Useful for game over screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
 Source games. This entity will reload the latest saved game when triggered. Useful for game over screens if an important NPC dies, or a crucial object is lost. Can be used together with env_message to display an appropriate text message.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Fade Duration (seconds) (duration) <string>
- Hold Fade (seconds) (holdtime) <string>
- Fade Alpha (renderamt) <integer>
- Fade Color (R G B) (color) <color255>
- Reload delay (loadtime) <string>
Inputs
- Reload
- Ends this game and reloads


























