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Ammo buckshot (GoldSrc): Difference between revisions

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(Created page with "{{Hl1_series_point|ammo_buckshot}} Ammo used for the <code>weapon_shotgun</code> weapon. == Key values == {{Hl1 kv targetx}} == Flags == * 2048...")
 
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{{Hl1_series_point|ammo_buckshot}} Ammo used for the <code>[[weapon_shotgun_(GoldSrc)|weapon_shotgun]]</code> weapon.
{{TabsBar|main=Item box buckshot}}
{{this is a|point entity|name=ammo_buckshot|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Ammo used for the <code>[[weapon_shotgun_(GoldSrc)|weapon_shotgun]]</code> weapon.


== Key values ==
== Key values ==

Latest revision as of 03:02, 25 June 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
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ammo_buckshot is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. Ammo used for the weapon_shotgun weapon.

Key values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.

Flags

  • 2048  : "Not in Deathmatch"