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Info node air: Difference between revisions

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{{wrongtitle|title=info_node_air}}
{{LanguageBar}}
[[File: info_node_air.png | right | 300px]]
{{CD|CNodeEnt|base=CServerOnlyPointEntity|file1=1}}
{{this is a|point entity|name=info_node_air|except=Left 4 Dead series}}


==Entity Description==
[[Image:Air node.jpg|frame|right|Hammer Visualization of info_node_air]]
A navigation node for flying NPCs. Air navigation nodes are baked into the nodegraph so that NPCs can move to them. Air nodes do not fall to the ground when they spawn.


==Keyvalues==
It is a [[navigation node]] for [[flying NPCs]].


* {{kv targetname}}
* Air nodes do not fall to the ground when they spawn.
* {{kv node}}
* They must have at least 64 units of empty space above them to be valid.
* '''nodeheight'''
: <integer> Node Height


==Inputs==
== Keyvalues ==
{{KV|NodeHeight|intn=nodeheight|integer|{{confirm|Ensure this much height from the ground?}}}}
{{KV Node}}


* {{i targetname}}
== Flags ==
{{Fl Node}}


==Outputs==
* {{o targetname}}
[[Category:Entities]]
[[Category:AI]]
[[Category:AI]]
[[Category:Node entities]]

Latest revision as of 07:25, 18 September 2024

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Info node air.png
C++ Class hierarchy
CNodeEnt
CServerOnlyPointEntity
CServerOnlyEntity
CBaseEntity
C++ ai_initutils.cpp

info_node_air is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.


It is a navigation node for flying NPCs.

  • Air nodes do not fall to the ground when they spawn.
  • They must have at least 64 units of empty space above them to be valid.

Keyvalues

NodeHeight (nodeheight) <integer>
Confirm:Ensure this much height from the ground?
Node ID (nodeid) <integer>
Read-only internal Hammer value.

Flags