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==A new Soundcache system==
''29 Mar:'' VDC users are exploring possible improvements to Source's [[Soundcache]] system. If you have any experience with soundcaches or packaging and distributing a mod, please consider dipping in!


[[Talk:Soundcache#A new Soundcache system]]
{{messagebox
| margin = 1em
| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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==VDC now on IRC==
{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
''26 Mar:'' There's now an unofficial '''Valve Developer Community''' [[wikipedia:Internet Relay Chat|IRC]] channel on IRCnet, '''#vdc'''. Do please join the crowd if you're into IRCing!


[irc://irc.ircnet.org/vdc]
{{cleanup}}


==''Episode 1'' delayed==
== Blackmesa Released! ==
''25 Mar:'' [[Half-Life 2: Episode 1]] has been pushed back to '''May 31st''', a month later than previous release estimations. [[Sin Episodes|SiN Episodes]]: Emergence has also been delayed to May, and Ritual staff member Michael Russell had this to say on the official forums [http://www.ritualistic.com/forums/showthreaded.php?Cat=&Number=162765&page=0&view=collapsed&sb=5&o=31&vc=1]:
[[File:Logo-trans.png|right|300px]]
<blockquote><p>There is actually a very good reason for the game being released in May. However, it's not my place to say what that reason is.</p>
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!


<p>What I can say is that we wouldn't be moving the release date that far back if the end result wasn't going to be good for the game, good for gamers and good for Ritual as well.</p>
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]


<p>Stay tuned...the answer will be revealed...</p></blockquote>
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
Presumably both games are waiting on the same development.


==Next-Gen Source for consoles to be revealed &lsquo;very, very soon&rsquo;==
== Left 4 Dead 2 Released ==
''22 Mar:'' In an interview with Firing Squad [http://firingsquad.com/features/doug_lombardi_valve_interview/], [[User:Lombardi|Doug Lombardi]] revealed that Valve' next-generation iteration of Source is about to be revealed:
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
<blockquote><p>'''FiringSquad:''' Valve has secured a number of licenses for its Source engine from both big and small developers. Overall is Valve happy with the amount of interest in the engine and does it plan to expand its licenses in the future?</p>
<p>'''''Doug Lombardi:''' We feel like this effort is just beginning. We're very interested in getting the word out to the community that Source is available for 3rd party licensing, it's a flexible set of technology, and '''we'll be announcing a next generation console version (created in house at Valve) very, very soon'''.''</p></blockquote>


==Turtle Rock developing 'next-gen' Source title for Steam==
Хорошая Графика Советую
''16 mar:'' Long-time Counter-Strike contributors (including the [[Navigation_Meshes|CS Souce bot]]) have announced a standalone game being built on Source and Steam [http://www.valvesoftware.com/news.php?id=523]:


<blockquote><p>Turtle Rock Studios, the independent studio that has co-developed recent Counter-Strike games with Valve, today announces a new Source-based title in development for the PC, to be released via Valve’s Steam online platform for digital distribution.</p>
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]


<p>Turtle Rock Studios was founded by Michael Booth in 2002, and has grown to include industry veterans who have contributed to such titles as Nox, Red Alert II: Yuri's Revenge, and Command & Conquer: Generals.</p>
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].


<p>“Working with Source and Steam allows us unprecedented flexibility in our development process, provides instantaneous world-wide distribution, and affords us the creative freedom to focus on building a game universe of our very own.” said Booth. “We’re excited to be working with this technology and to reveal more about the project over the coming year.”</p></blockquote>
== XSI Mod Tool 6.01 ==


=='''[[Red Orchestra: Ostfront 41-45]]''' Released==
[[File:Xsimodtool-logo.jpg|right|100px]]
''14 mar:'' [[Red Orchestra: Ostfront 41-45]], Tripwire Interactive's first-person action game set on the Russian Front of WWII, is now available via Steam for just $24.95.


For more information, please visit http://www.steampowered.com.
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].


==Empires==
== Neotokyo returns! ==
''3rd Mar:'' The [[Empires]] team is set to release the first version of its Source MOD this weekend, and have put out a giant trailer ahead of the game's launch that you may get off of their site. If playing a game that is a cross between a real-time strategy game and a first person shooter is something you'd be interested in checking out, keep an eye on the Empires site this weekend.


[[Image:Empires1.jpg|133px]][[Image:Empires2.jpg|133px]]
[[File:Nt map ujiwa wide.jpg|thumb]]


==Abilities of [[Source]]==
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
''3rd Mar:'' Several projects have been completed using Source; it makes sense to show the public how the Source engine has many applications. Check out [[Source in Academic Work]] for the showcase of projects built with the Source engine.
==[[MINERVA|MINERVA: Metastasis 2 released]]==


''3rd Mar:'' The second map in the award-winning 'MINERVA: Metastasis' trilogy has been released. Featuring further exploration and infiltration deep inside the mysterious island base from the first part, you shall uncover some of the secrets behind the Combine's mechanised occupation of the island and also reveal many more.
== Half-Life Turns 10 ==
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.


Lauded by gamers across the globe, it is the second part of a provocative, literary, apocryphal and brutal series which will redefine the way you think of Half-Life 2.
== Left 4 Dead Released ==
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 


MINERVA: Metastasis 2 is part two of the episodic and ongoing [[MINERVA]] series by [[Adam Foster]]. It contains an updated version of Metastasis 1, and can be cleanly installed over any existing installations.  
== Mods get Steamworks ==
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]


* [http://www.hylobatidae.org/minerva/filegoatmatic.php?filename=metastasis-2.exe Singular Transmission (HTTP, 2.3x10^7 octets)]
== Added tools: Particle Editor etc. Released ==
* [http://www.parm.net/torrents/metastasis-2.exe.torrent Collective Transmission (BitTorrent)]
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.


=='''ZHLT and CST Updates Available'''==
If you have any problems, visit the [[OB Editor Known Issues]] page.
[[User:Amckern|Amckern]], the developer of ZHLT and CST, has informed us that he has released ZHLT 3.4 Final as well as CST 1.1. Zoner's Half Life Tools ([[ZHLT]]) are custom map compiling tools for Half-Life that increase quality, speed up map compiles, and give you better overall results, [[Custom Source Tools]] (CST) do the same but for the Source Engine. If you're a level designer, then you know these tools are a must have. The updated files are available for download [http://ammahls.com/index.php?page=downloadcat&cat=tools here.]


== '''Valve at Game Developers Conference 2006''' ==
== Reissues (HL1 mod) released! ==
''20th Feb:'' Valve is taking part in four lectures at the upcoming [http://www.gdconf.com/ GDC2006] industry event.
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.


*'''Valve's Design Process for Creating Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1633]
== SourceU educational licensing opens ==
**Brian Jacobson
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
**David Speyrer
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
*'''Physical Gameplay in Half-Life 2''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2677]
**Jay Stelly
*'''What's Next in Digital Distribution & Mainstream Games''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2518]
**Gabe Newell
**Greg Zeschuk (Bioware)
**Ray Muzyka (Bioware)
**Greg Canessa (Xbox Live!)
**Lars Brubaker (Reflexive Entertainment)
**Thomas Arundel (Introversion)
*'''The Art of Munging AI''' [http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2308]
**Tom Leonard (Valve)
**Jessica Bayliss (University professor or something)
**John O'Brien (Red Storm)


== [[wikipedia:Twilight War: After the Fall|Twilight War: After the Fall]] Resurrected! ==
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
''17 Feb 2006:'' The MMORPG Twilight War, cancelled in December of last year, has been brought back to life with new investment, following a deal in which the concept was licenced to IT company ''General Computers'' along with a sub-licence of the Source engine. The Twilight War forums remain closed, but original developers ''Smiling Gator'' promise to keep supporters informed.


== Friends 3.0 beta released ==
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
''31 Jan 2006:'' The instant messaging feature of Steam is back in action. Check the [[Friends_Beta|beta page]] for more information.


== New category headers ==
== DIPRIP demo released ==
We are testing out a [[User:Zozart/category_test|new version]] of the [[:Category:Level Design|Source documentation category headers]]. Please [[User_talk:Zozart/category_test|leave your comments]]! --[[user:TomEdwards|TomEdwards]] 12:29, 21 Jan 2006 (PST)


== [[Dystopia]] Update 4 Released ==
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
[[Image:Dys_silo_control_resize.jpg|thumb|300px|dys_Silo's missile launch control room]]''11 Jan 2006:'' Update 4 for the [http://dystopia-game.com Dystopia] demo has been released. The update includes 2 new levels, dys_Silo and dys_Fortress along with a huge number of changes. You can find a long list of mirrors on the [http://dystopia-game.com/downloads/ downloads page of the Dystopia website].


''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.


== Valve's GDC presentations available ==
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:


See also:
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''


*[http://dystopia-game.com/plans/coding/ Full Update 4 Changelog]
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
*[http://dystopia-game.com/newplayerguide/ New Player Guide]
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
*[http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2172 Update 4 Screenshots]
*[http://dystopia-game.com/forum/ Dystopia Forums]
*[http://dystopia-stats.com/ Dystopia Player Statistics]


SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.


== HL2: [[Aftermath]] Dated: April 24th on Steam and at retail ==
== Source website updated ==
Doug Lombardi via [http://www.modhq.com ModHQ]:
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
<blockquote>"We're currently targeting April 24th for the release of both Aftermath and
Platinum.


Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."</blockquote>
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.


== HL2: Substance v1.2 Gold Released ==
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
''03 Jan 2006:'' A new version of HL2: Substance has been released. Go down to: [http://halflife2.filefront.com/file/HalfLife_2_Substance_Gold_Final;54131 halflife2.filefront.com] to download it. [http://halflife2.filefront.com/info/SubstanceInfo Changelist].


== New version of [[Battle Grounds 2]] released==
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]
''01 Jan 2006:'' A new version of [[Battle Grounds 2]] called BG2 v0.15 has been released
__NOTOC__

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.