Trigger stun: Difference between revisions
		
		
		
		
		
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{{entity|trigger_stun  | {{this is a|brush entity|name=trigger_stun|game=Team Fortress 2}} It is a trigger volume that induces a stun effect on players.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Stun type|choices|intn=stun_type|  | {{KV|Stun type|choices|intn=stun_type|  | ||
:* 0 : None/Movement  | :* 0 : None/Movement  | ||
| Line 20: | Line 21: | ||
==Outputs==  | ==Outputs==  | ||
{{  | {{O|OnStunPlayer|Sent when a player is stunned (dependent on <tt>Delay</tt> setting).}}  | ||
{{O TriggerOnce}}  | {{O TriggerOnce}}  | ||
Latest revision as of 10:23, 26 September 2024
trigger_stun  is a   brush entity  available in 
 Team Fortress 2. It is a trigger volume that induces a stun effect on players.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Stun type (stun_type) <choices>
 - 
- 0 : None/Movement
 - 1 : Sandman stun/Controls + Movement
 - 2 : Humiliation/Fear/Loser State + Controls + Movement
 
 
- Stun/Scared Effects (stun_effects) <boolean>
 - Enables the "scared" particle effects. Does not work if stun type is none. Scream sound only plays if stun type is Fear.
 
- Duration (stun_duration) <float>
 - Time in seconds that the player will remain under the effects of this trigger after leaving its area.
 
- Move Speed Reduction (move_speed_reduction) <float>
 - Reduce maximum speed by this fraction of base max speed (450), this is not class dependent. 0 = no reduction. 1 = total reduction, no movement. Example: 0.3 = Reduction by 30% of 450 = 315 max speed = only Scout, Medic, and Spy will notice a change.
 
- Delay (trigger_delay) <float>
 - Time in seconds after entering the trigger before the player is affected. Will occur immediately if the player exits the trigger before this time. This also delays OnStunPlayer firing.
 
 
  | 
Flags
 
 
 
 
 
 
 
  | 
Inputs
BaseTrigger:
- Toggle
 - Toggles this trigger between enabled and disabled states.
 
- Enable
 - Enable trigger
 
- Disable
 - Disable trigger
 
Outputs
- OnStunPlayer
 - Sent when a player is stunned (dependent on Delay setting).
 
TriggerOnce:
- OnStartTouch
 - Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
 
- OnTrigger
 - Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.