Prop health cabinet: Difference between revisions

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{{l4d series point|prop_health_cabinet}} It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing. If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills.  
{{CD|CPropHealthCabinet}}
{{this is a|model entity|name=prop_health_cabinet|series=Left 4 Dead}} It is a cabinet containing [[weapon_first_aid_kit_spawn|first aid kits]] and [[weapon_pain_pills_spawn|pain pills]]. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing if the difficulty is not expert.  
{{important|If the cabinet itself is placed over a navigation mesh marked as ''CHECKPOINT'' or ''FINALE'' it will spawn first aid kits instead of pills.}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Number of pain pills|intn=HealthCount|integer|Number of pain pills/first aid kits inside (1-4)}}
{{KV|Number of pain pills|intn=HealthCount|integer|Number of pain pills/first aid kits inside (1-4)}}
{{KV Targetname}}
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.  
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit. {{Confirm|Custom model that has 4 attachments named item1-item4 and sequences closed, open will work properly for this entity.}}}}
:{{note|Default model: <code>models/props_interiors/medicalcabinet02.mdl</code>}}
:{{tip|Custom model that has 4 attachments named item1-item4 and sequences idle, Open will work properly for this entity.}}}}
 
 
{{OtherKIO|prop_dynamic}}
 
== Gallery ==
<gallery widths=200px heights=300px mode=packed>
prop_health_cabinet-closed.jpg | models/props_interiors/medicalcabinet02.mdl, sequence = idle
prop_health_cabinet-open.jpg | Attachments item1 to item4, sequence = Open
</gallery>
 
== See also ==
* {{ent|weapon_first_aid_kit_spawn}}
* {{ent|weapon_defibrillator_spawn}}
* {{ent|weapon_pain_pills_spawn}}
* {{ent|weapon_adrenaline_spawn}}
 
[[Category:Prop entities|health cabinet]]

Latest revision as of 04:34, 19 May 2025

C++ Class hierarchy
CPropHealthCabinet
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_health_cabinet is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a cabinet containing first aid kits and pain pills. The decision between first aid kits and pain pills cannot be set via entity properties, the AI Director will change the contents of the cabinet depending on how the players are doing if the difficulty is not expert.

Icon-Important.pngImportant:If the cabinet itself is placed over a navigation mesh marked as CHECKPOINT or FINALE it will spawn first aid kits instead of pills.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Number of pain pills (HealthCount) <integer>
Number of pain pills/first aid kits inside (1-4)
World Model (model) <string>
The model this entity should appear as. 128-character limit.
Note.pngNote:Default model: models/props_interiors/medicalcabinet02.mdl
Tip.pngTip:Custom model that has 4 attachments named item1-item4 and sequences idle, Open will work properly for this entity.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.

Gallery

See also