Logic compare: Difference between revisions
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Note:Some Health based entities like func_physbox. will base its percentage from
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{{ | {{Underlinked|date=January 2024}} | ||
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[[File:logic_compare.png|left]] | |||
{{CD|CLogicCompare|file1=logicentities.cpp}} | |||
{{this is a|logical entity|name=logic_compare}} It examines the relationship between two numbers ("value" and "compare value"), and fires appropriate [[#Outputs|output]](s). | |||
The equation is (''value'' - ''compare value''). | |||
{{clr}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Initial value|intn=InitialValue|integer|Initial value for the input value.}} | |||
{{KV|Compare value|intn=CompareValue|integer|The value to compare against.}} | |||
== | == Inputs == | ||
{{I|SetValue|Set the value that will be compared against the compare value.|param=float}} | |||
{{I|SetValueCompare|Set the value that will be compared against the compare value and performs the comparison.|param=float}} | |||
{{note|Some Health based entities like {{ent|func_physbox}}. will base its percentage from<code>m_iMaxHealth</code> when using <code>OnHealthChanged</code> so any change in <code>health</code> will not be accounted for.}} | |||
{{I|SetCompareValue|Set the compare value.|param=float}} | |||
{{I|Compare|Force a compare of the input value with the compare value.}} | |||
== Outputs == | |||
{{O|OnLessThan|Fired when the input value is less than the compare value. Sends the input value as data.|param=float}} | |||
{{O|OnEqualTo|Fired when the input value is equal to the compare value. Sends the input value as data.|param=float}} | |||
{{O|OnNotEqualTo|Fired when the input value is different from the compare value. Sends the input value as data.|param=float}} | |||
{{O|OnGreaterThan|Fired when the input value is greater than the compare value. Sends the input value as data.|param=float}} | |||
[[Category:IO System]] | |||
[[Category: | |||
Latest revision as of 04:52, 29 April 2025

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CLogicCompare |
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logic_compare
is a logical entity available in all Source games. It examines the relationship between two numbers ("value" and "compare value"), and fires appropriate output(s).
The equation is (value - compare value).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Initial value (InitialValue) <integer>
- Initial value for the input value.
- Compare value (CompareValue) <integer>
- The value to compare against.
Inputs
- SetValue <float >
- Set the value that will be compared against the compare value.
- SetValueCompare <float >
- Set the value that will be compared against the compare value and performs the comparison.

m_iMaxHealth
when using OnHealthChanged
so any change in health
will not be accounted for.- SetCompareValue <float >
- Set the compare value.
- Compare
- Force a compare of the input value with the compare value.
Outputs
- OnLessThan <float >
- Fired when the input value is less than the compare value. Sends the input value as data.
- OnEqualTo <float >
- Fired when the input value is equal to the compare value. Sends the input value as data.
- OnNotEqualTo <float >
- Fired when the input value is different from the compare value. Sends the input value as data.
- OnGreaterThan <float >
- Fired when the input value is greater than the compare value. Sends the input value as data.