Item ammo 357: Difference between revisions
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{{ | {{LanguageBar}} | ||
[[ | {{TabsBar|main=Item ammo 357}} | ||
{{CD|CItem_Box357Rounds|file1=item_ammo.cpp}} | |||
{{this is a|model entity|name=item_ammo_357|game=Half-Life 2 series}} | |||
[[File: item_ammo_357.png | right | 300px]] | |||
It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}. | |||
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance. | |||
{{skill|7|6|3}} | |||
__NOTOC__ | |||
{{KVIO ItemHL2}} | |||
==See also== | |||
* {{ent|weapon_357}} | |||
* {{ent|item_ammo_357_large}} |
Latest revision as of 17:15, 1 June 2025


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CItem_Box357Rounds |
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item_ammo_357
is a model entity available in Half-Life 2 series.
It's a box of .357 Magnum caliber ammo for the weapon_357.
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
- Easy: 7
- Normal: 6
- Hard: 3
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.