Weapon pistol magnum spawn: Difference between revisions

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(Removed {{WeaponSpawn}} and new categories (weapons)), usual stuff)
(Standardized gallery)
 
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{{l4d2 point|weapon_pistol_magnum_spawn}} It is a possible spawn point for a magnum pistol.
{{WeaponSpawnL4D
 
| weapon = pistol_magnum
== Keyvalues ==
| fancy_name = magnum pistol
{{KV WeaponSpawn}}
| class = CWeaponpistol_magnumSpawn
{{KV BaseEntity|l4d2=1}}
| isweapon = 1
 
| l4d2only = 1
== Flags ==
| gallery =  
{{Fl WeaponSpawn}}
{{WeaponL4D/image/switch|skin=0}} {{!}} (skin 0)
 
{{WeaponL4D/image/switch|skin=1}} {{!}} (skin 1)
== Inputs ==
{{WeaponL4D/image/switch|skin=2}} {{!}} (skin 2)
{{I WeaponSpawn}}
| seealso_add =  
 
== Outputs ==
{{O WeaponSpawn}}
 
== See Also ==
* {{ent|weapon_pistol_spawn}}
* {{ent|weapon_pistol_spawn}}
* {{ent|weapon_melee_spawn}}
* {{ent|weapon_melee_spawn}}
 
}}
[[Category:Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Latest revision as of 18:30, 23 November 2025

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models/w_models/weapons/w_desert_eagle.mdl
C++ Class hierarchy
CWeaponpistol_magnumSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pistol_magnum_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for magnum pistol.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Flags

Absorb any dropped weapon type : [4]
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

Gallery

See also