Detailing BTS Areas: Difference between revisions
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{{back | Portal | {{DISPLAYTITLE: Portal BTS - Design & Detail}}{{back | Portal Level Creation|Portal Level Creation}} | ||
__NOTOC__ | __NOTOC__ | ||
==Area Creation Guides== | ==Area Creation Guides== | ||
Each room has a main purpose, for instance, [[BTS Turret Repair Rooms| Turret Repair Rooms]], electrical generator rooms, Rooms filled with [[Creating_poison_water|Hazard Liquid]] (see [[BTS Sewer Room| Sewer Rooms]]), giant [[Creating Portal Piston Types|piston]] rooms and lastly, areas that store gas or some kind of liquid. | Each room has a main purpose, for instance, [[BTS Turret Repair Rooms| Turret Repair Rooms]], electrical generator rooms, Rooms filled with [[Creating_poison_water|Hazard Liquid]] (see [[BTS Sewer Room| Sewer Rooms]]), giant [[Creating Portal Piston Types|piston]] rooms, and lastly, areas that store gas or some kind of liquid. | ||
* [[Portal BTS Typical Elements and Entities| Typical Elements and Entities]] | * [[Portal BTS Typical Elements and Entities| Typical Elements and Entities]] | ||
* [[BTS Creating a Room Out | * [[BTS Creating a Room Out Of Typical Elements|Creating a Room Out Of Typical Elements]] | ||
* [[BTS testchmb_a_15 | * [[BTS testchmb_a_15 Styled Areas| testchmb_a_15 Styled Areas]] | ||
* [[BTS escape_00 | * [[BTS escape_00 Styled Areas| escape_00 Styled Areas]] | ||
* [[BTS escape_01 | * [[BTS escape_01 Styled Areas| escape_01 Styled Areas]] | ||
* [[BTS escape_02 | * [[BTS escape_02 Styled Areas| escape_02 Styled Areas]] | ||
===Unique Room Types=== | ===Unique Room Types=== | ||
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* [[BTS Support Beams| Support Beams]] | * [[BTS Support Beams| Support Beams]] | ||
== See | == See also == | ||
* [[Portal Level Creation]] | * [[Portal Level Creation]] | ||
[[Category: Portal]] | [[Category:Portal]] | ||
[[Category: Level Design | [[Category:Level Design]] | ||
[[Category:Tutorials]] | |||
[[Category: Tutorials]] |
Latest revision as of 08:48, 8 January 2024
Area Creation Guides
Each room has a main purpose, for instance, Turret Repair Rooms, electrical generator rooms, Rooms filled with Hazard Liquid (see Sewer Rooms), giant piston rooms, and lastly, areas that store gas or some kind of liquid.